anti-drive by
#3

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Originally Posted by Vince
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OnPlayerKeyStateChange. Check if they're pressing LOOK_LEFT or LOOK_RIGHT combined with KEY_FIRE and if they're in a vehicle.
You can also use SetPlayerArmedWeapon to zero, meaning if they go into a vehicle as the driver it just scrolls their weapon to their fist, meaning no firing. Sometimes, in a rare occasion, accidental firing can happen. I've had cats jump on my keyboard before and I'm sure someone else has before and they'd prefer not to be punished. Lol
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anti-drive by - by jamal1992 - 08.07.2014, 22:23
Re: anti-drive by - by Vince - 08.07.2014, 22:57
Re: anti-drive by - by nmader - 08.07.2014, 23:11
Re: anti-drive by - by jamal1992 - 09.07.2014, 00:01
Re: anti-drive by - by jamal1992 - 10.07.2014, 12:04
Re: anti-drive by - by jamal1992 - 15.07.2014, 01:32

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