CreateDynamicRaceCP help.
#9

Quote:
Originally Posted by Siralos
Посмотреть сообщение
Maybe when creating "2", it's generating it with the same id that you had in "1", as you are destroying it.
So two options:
1) Create the next checkpoint before destroying the previous one
2) Clear the SandkingCP[playerid][X] variable after destroying the checkpoint

(Or to make sure, use both)
Now when I enter the third CP, it sets the checkpoint back to second CP, and when I enter second CP then it sets it back to third cp and continues to do that.
Reply


Messages In This Thread
CreateDynamicRaceCP help. - by tuuler - 07.07.2014, 13:27
Respuesta: CreateDynamicRaceCP help. - by Siralos - 07.07.2014, 13:30
Re: Respuesta: CreateDynamicRaceCP help. - by tuuler - 07.07.2014, 13:33
Respuesta: CreateDynamicRaceCP help. - by Siralos - 07.07.2014, 13:41
Re: Respuesta: CreateDynamicRaceCP help. - by tuuler - 07.07.2014, 13:45
Respuesta: CreateDynamicRaceCP help. - by Siralos - 07.07.2014, 14:07
Re: Respuesta: CreateDynamicRaceCP help. - by tuuler - 07.07.2014, 14:15
Respuesta: CreateDynamicRaceCP help. - by Siralos - 07.07.2014, 14:46
Re: Respuesta: CreateDynamicRaceCP help. - by tuuler - 07.07.2014, 15:07
Respuesta: Re: Respuesta: CreateDynamicRaceCP help. - by Siralos - 07.07.2014, 15:08
Re: Respuesta: Re: Respuesta: CreateDynamicRaceCP help. - by tuuler - 07.07.2014, 15:10
Respuesta: Re: Respuesta: Re: Respuesta: CreateDynamicRaceCP help. - by Siralos - 07.07.2014, 15:15

Forum Jump:


Users browsing this thread: 1 Guest(s)