07.07.2014, 14:46
Maybe when creating "2", it's generating it with the same id that you had in "1", as you are destroying it.
So two options:
1) Create the next checkpoint before destroying the previous one
2) Clear the SandkingCP[playerid][X] variable after destroying the checkpoint
(Or to make sure, use both)
So two options:
1) Create the next checkpoint before destroying the previous one
2) Clear the SandkingCP[playerid][X] variable after destroying the checkpoint
(Or to make sure, use both)