06.07.2014, 20:38
The best way is to create an object InGame at your position.
Then use EditObject to put the object on the fork.
Finally, use AttachObjectToVehicle.
Now, when you'll want to get the fork position, simply get the object position instead.
And if you want it as an offset, simply deduct the object position from the player/vehicle position (basically, the center of the vehicle I think).
Then use EditObject to put the object on the fork.
Finally, use AttachObjectToVehicle.
Now, when you'll want to get the fork position, simply get the object position instead.
And if you want it as an offset, simply deduct the object position from the player/vehicle position (basically, the center of the vehicle I think).

