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[FilterScript] Realistic damage and Force systems (0.3z)
Glimma
Gangsta
Posts: 980
Threads: 152
Joined: Jan 2012
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#10
06.07.2014, 04:21
Yes, it is adapted to roleplay servers generally do not use the function SetPlayerTeam, and I need to use it for it to work well.
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Realistic damage and Power systems (0.3z)
- by
Glimma
- 06.07.2014, 03:25
Re: Realistic damage and Force systems (0.3z)
- by
n0minal
- 06.07.2014, 03:36
Respuesta: Realistic damage and Force systems (0.3z)
- by
Glimma
- 06.07.2014, 03:37
Re: Realistic damage and Force systems (0.3z)
- by
darkxdll
- 06.07.2014, 03:45
Respuesta: Realistic damage and Force systems (0.3z)
- by
Glimma
- 06.07.2014, 03:47
Re: Realistic damage and Force systems (0.3z)
- by
darkxdll
- 06.07.2014, 03:58
Respuesta: Realistic damage and Force systems (0.3z)
- by
Glimma
- 06.07.2014, 04:05
Re: Realistic damage and Force systems (0.3z)
- by
Scones
- 06.07.2014, 04:05
Re: Realistic damage and Force systems (0.3z)
- by
2KY
- 06.07.2014, 04:15
Respuesta: Realistic damage and Force systems (0.3z)
- by
Glimma
- 06.07.2014, 04:21
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