[FilterScript] Realistic damage and Force systems (0.3z)
#10

Yes, it is adapted to roleplay servers generally do not use the function SetPlayerTeam, and I need to use it for it to work well.
Reply


Messages In This Thread
Realistic damage and Power systems (0.3z) - by Glimma - 06.07.2014, 03:25
Re: Realistic damage and Force systems (0.3z) - by n0minal - 06.07.2014, 03:36
Respuesta: Realistic damage and Force systems (0.3z) - by Glimma - 06.07.2014, 03:37
Re: Realistic damage and Force systems (0.3z) - by darkxdll - 06.07.2014, 03:45
Respuesta: Realistic damage and Force systems (0.3z) - by Glimma - 06.07.2014, 03:47
Re: Realistic damage and Force systems (0.3z) - by darkxdll - 06.07.2014, 03:58
Respuesta: Realistic damage and Force systems (0.3z) - by Glimma - 06.07.2014, 04:05
Re: Realistic damage and Force systems (0.3z) - by Scones - 06.07.2014, 04:05
Re: Realistic damage and Force systems (0.3z) - by 2KY - 06.07.2014, 04:15
Respuesta: Realistic damage and Force systems (0.3z) - by Glimma - 06.07.2014, 04:21

Forum Jump:


Users browsing this thread: 1 Guest(s)