05.07.2014, 17:09
Or maybe you are recreating an object that has already been created.
For example, OnPlayerConnect() you do CreateObject(xxxx);
When the first player connects, you create the object alright. When the second player connects, you try to create the same thing, everything goes down
For example, OnPlayerConnect() you do CreateObject(xxxx);
When the first player connects, you create the object alright. When the second player connects, you try to create the same thing, everything goes down