05.07.2014, 17:03
Hey there. Your problem resembles me of one we had some time ago. We added a drift maps pack, wich was almost fully made of custom objects. If we streamed it, sometimes the map would disappear when riding it, because you would go too far off from the center of the model. So, we had to use CreateObject. But then, we noticed that we could not add more than three maps, otherwise the client would crash at connect. And even when using two, if we went to places that loaded some heavy maps plus the custom model's maps, the client would crash again. We eventually thought that it could be RAM related in the client, so we simply dropped it.
Anyway, what I meant to say was, do you have an extremely heavy script? When that number of players connects, there might be some RAM related problem that's causing the clients to crash. Like, extremely giant arrays or something like that. Or maybe it isn't, I can't say for sure...
Anyway, what I meant to say was, do you have an extremely heavy script? When that number of players connects, there might be some RAM related problem that's causing the clients to crash. Like, extremely giant arrays or something like that. Or maybe it isn't, I can't say for sure...