04.07.2014, 19:23
In variable 'Veh1[playerid]' the model is stored, not vehicle ID.
pawn Код:
// on top
new vehid[MAX_PLAYERS];
// if veh's not spawned
vehid[playerid] = CreateVehicle(Veh1[playerid], x, y, z, angle+90, 0, 0, -1);
//else
DestroyVehicle(vehid[playerid]);