Command /invite
#4

/accept command if you need it
Код:
CMD:accept(playerid, params[])
{
	new targetid;
 	if(sscanf(params,"u", targetid))return SendClientMessage(playerid, COLOR_GREEN, "{E5AC00}(INFO):{FFFFFF}USAGE: /accept [faction |  gang | more to be added]");
    else if(!strcmp(params, "faction", true))
	{
		new string[128];
		if(PlayerInfo[playerid][PendingInv] == 0) return SendClientMessage(playerid, COLOR_GREEN, "{AF1C1C}(INFO):{FFFFFF}Nobody invited you to join a faction.");
		PlayerInfo[playerid][FactionID] = PlayerInfo[playerid][PendingInv];
		PlayerInfo[playerid][FactionRank] = 1;
		PlayerInfo[playerid][Faction] = 1;
        if(PlayerInfo[playerid][FactionID] == 1)
	    {
	        format(string, sizeof(string), "{E5AC00}(INFO):{FFFFFF}%s has accepted to join {E5AC00}Bone County Sheriff's Department.", RUS(playerid));
	        SendFM(playerid, COLOR_GREEN, string);
	    }
        else if(PlayerInfo[playerid][FactionID] == 2)
	    {
	        format(string, sizeof(string), "{E5AC00}(INFO):{FFFFFF}%s has accepted to join {E5AC00}Fort Carson Medical Department.", RUS(playerid));
	        SendFM(playerid, COLOR_GREEN, string);
        }
        else if(PlayerInfo[playerid][FactionID] == 3)
	    {
	        format(string, sizeof(string), "{E5AC00}(INFO):{FFFFFF}%s has accepted to join {E5AC00}City Council.", RUS(playerid));
	        SendFM(playerid, COLOR_GREEN, string);
        }
        else if(PlayerInfo[playerid][FactionID] == 4)
	    {
	        format(string, sizeof(string), "{E5AC00}(INFO):{FFFFFF}%s has accepted to join {E5AC00}Army Forces.", RUS(playerid));
	        SendFM(playerid, COLOR_GREEN, string);
        }
        else if(PlayerInfo[playerid][FactionID] == 5)
	    {
	        format(string, sizeof(string), "{E5AC00}(INFO):{FFFFFF}%s has accepted to join {E5AC00}News Agency.", RUS(playerid));
	        SendFM(playerid, COLOR_GREEN, string);
        }
    }
    else if(!strcmp(params, "family", true))
	{
		new string[128];
		if(PlayerInfo[playerid][PendingFInv] == 0) return SendClientMessage(playerid, COLOR_GREEN, "{AF1C1C}(INFO):{FFFFFF}Nobody invited you to join a Family.");
		PlayerInfo[playerid][FamilyID] = PlayerInfo[playerid][PendingFInv];
		PlayerInfo[playerid][FamilyRank] = 1;
		PlayerInfo[playerid][Family] = 1;
        if(PlayerInfo[playerid][FamilyID] == 1)
	    {
	        format(string, sizeof(string), "{E5AC00}(INFO):{FFFFFF}%s has accepted to join {E5AC00}Fort Carson Mechanics.", RUS(playerid));
	        Sendfamily(playerid, COLOR_GREEN, string);
	    }
        else if(PlayerInfo[playerid][FamilyID] == 2)
	    {
	        format(string, sizeof(string), "{E5AC00}(INFO):{FFFFFF}%s has accepted to join {E5AC00}Motorcycle Club.", RUS(playerid));
	        Sendfamily(playerid, COLOR_GREEN, string);
        }
        else if(PlayerInfo[playerid][FamilyID] == 3)
	    {
	        format(string, sizeof(string), "{E5AC00}(INFO):{FFFFFF}%s has accepted to join {E5AC00}Aviation Authority.", RUS(playerid));
	        Sendfamily(playerid, COLOR_GREEN, string);
        }
    }
	return 1;
}
Reply


Messages In This Thread
Command /invite - by Andriuks52 - 04.07.2014, 08:56
Re: Command /invite - by Max5 - 04.07.2014, 10:35
Re: Command /invite - by Andriuks52 - 04.07.2014, 12:49
Re: Command /invite - by Andriuks52 - 04.07.2014, 13:03
Re: Command /invite - by Andriuks52 - 04.07.2014, 18:48
Re: Command /invite - by SHE790 - 04.07.2014, 18:59
Re: Command /invite - by Andriuks52 - 04.07.2014, 19:43
Re: Command /invite - by Andriuks52 - 05.07.2014, 12:24
Re: Command /invite - by Max5 - 05.07.2014, 12:29

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