Quote:
Originally Posted by SickAttack
Try this:
pawn Код:
new HousePickup[MAX_HOUSES]; HousePickup[houseid] = CreatePickup(model, 1, x, y, z);
pawn Код:
public OnPlayerPickUpPickup(playerid, pickupid) { for(new i = 1; i < MAX_HOUSES; i++) { if(pickupid == HousePickup[i]) { // House id found. } } }
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Wouldn't that kinda be the same thing? :d