Something wrong [+REP]
#10

Try this
pawn Код:
dcmd_house(playerid, params[])
{
    #pragma unused params

    if (PlayerInfo[playerid][pSpawn] > 0){

    new Houseid = PlayerInfo[playerid][pLastOutSideID];
     
    new string[256];
     
    if (GetPlayerVirtualWorld(playerid) > 0 && HouseInfo[Houseid][h_cptype] == CP_TYPE_HOUSE)
    {

    format(string, sizeof(string), "~p~%s~n~~w~Owner: ~b~%s~n~~w~For Sale ~g~$%d",HouseInfo[Houseid][h_HouseIntName],HouseInfo[Houseid][h_OwnerName],HouseInfo[Houseid][h_Value]);
    format(string, sizeof(string), "~p~%s~n~~w~Owner: ~b~%s~n~~w~Property Value ~g~$%d",HouseInfo[Houseid][h_HouseIntName],HouseInfo[Houseid][h_OwnerName],HouseInfo[Houseid][h_Value]);

    if (HouseData[Houseid][h_OwnerID] > -1)
    {
    //If Playerid is Owner

    ShowTextDrawMenu(playerid, TD_MENU_HOUSE_OWNER_OPTIONS,"~g~House Owner", 12, 0);

    if (HouseData[Houseid][h_ForSale] == 0)format(string, sizeof(string), "~p~%s~n~~w~Owner: ~b~%s~n~~w~For Sale ~g~$%d",HouseInfo[Houseid][h_HouseIntName],HouseData[Houseid][h_OwnerName],HouseData[Houseid][h_Value]);
    else format(string, sizeof(string), "~p~%s~n~~w~Owner: ~b~%s",HouseInfo[Houseid][h_HouseIntName],HouseData[Houseid][h_OwnerName]);

    format(string, sizeof(string), "~p~%s",HouseInfo[Houseid][h_HouseIntName]);

    ShowTextDrawMenuItems(playerid, 0, string, " ", " ",0);
    ShowTextDrawMenuItems(playerid, 1,  " ", " ", " ",0);
    ShowTextDrawMenuItems(playerid, 2,  " ", " ", " ",0);
    ShowTextDrawMenuItems(playerid, 3, " ", "~y~1 ~w~- Details", " ",0);
    ShowTextDrawMenuItems(playerid, 4, " ", "~y~2 ~w~- Storage", " ",0);
    ShowTextDrawMenuItems(playerid, 5, " ", "~y~3 ~w~- Set Name", " ",0);
    ShowTextDrawMenuItems(playerid, 6, " ", "~y~4 ~w~- Set Price", " ",0);
    ShowTextDrawMenuItems(playerid, 7, " ", "~y~5 ~w~- Set Rent", " ",0);
    ShowTextDrawMenuItems(playerid, 8, " ", "~y~6 ~w~- Set Lock", " ",0);
    ShowTextDrawMenuItems(playerid, 9, " ", "~y~7 ~w~- Set Alarm", " ",0);
    ShowTextDrawMenuItems(playerid, 10, " ", "~y~8 ~w~- Sell House", " ",0);
     
    }else{
     
    //If Playerid is not Owner
     
    if (HouseData[Houseid][h_Rent] == 0)
   {
     
    ShowTextDrawMenu(playerid, TD_MENU_HOUSE_MAIN_OPTIONS,"~g~House", 8, 2);
    if (HouseData[Houseid][h_ForSale] == 0)format(string, sizeof(string), "~p~%s~n~~w~Owner: ~b~%s~n~~w~For Sale ~g~$%d",HouseInfo[Houseid][h_HouseIntName],HouseData[Houseid][h_OwnerName],HouseData[Houseid][h_Value]);
    else format(string, sizeof(string), "~p~%s~n~~w~Owner: ~b~%s",HouseInfo[Houseid][h_HouseIntName],HouseData[Houseid][h_OwnerName]);
    ShowTextDrawMenuItems(playerid, 0, string, " ", " ",0);
    ShowTextDrawMenuItems(playerid, 1,  " ", " ", " ",0);
    ShowTextDrawMenuItems(playerid, 2,  " ", " ", " ",0);
    ShowTextDrawMenuItems(playerid, 3,  " ", " ", " ",0);
    ShowTextDrawMenuItems(playerid, 4,  " ", " ", " ",0);
    ShowTextDrawMenuItems(playerid, 5, " ", "~y~1 ~w~- House Details", " ",0);
    ShowTextDrawMenuItems(playerid, 6, " ", "~y~2 ~w~- House Storage", " ",0);
     
    }else{

    ShowTextDrawMenu(playerid, TD_MENU_HOUSE_MAIN_OPTIONS,"~g~House", 8, 2);
    format(string, sizeof(string), "~p~%s~n~~w~Owner: ~b~%s~n~~w~For Rent ~g~$%d ~w~/ Day",HouseInfo[Houseid][h_HouseIntName],HouseData[Houseid][h_OwnerName],HouseData[Houseid][h_Rent]);
    ShowTextDrawMenuItems(playerid, 0, string, " ", " ",0);
    ShowTextDrawMenuItems(playerid, 1,  " ", " ", " ",0);
    ShowTextDrawMenuItems(playerid, 2,  " ", " ", " ",0);
    ShowTextDrawMenuItems(playerid, 3,  " ", " ", " ",0);
    ShowTextDrawMenuItems(playerid, 4,  " ", " ", " ",0);
    ShowTextDrawMenuItems(playerid, 5, " ", "~y~1 ~w~- House Details", " ",0);
    ShowTextDrawMenuItems(playerid, 6, " ", "~y~2 ~w~- House Storage", " ",0);

    }
     


    }



    }else{
    SendClientMessage(playerid, COLOR_ERROR, "You Must Be Inside A House To Use This Command.");
    }


    }else{
    SendClientMessage(playerid, COLOR_ERROR, "You Cannot Use This Command When You're Dead.");
    }
    return 1;
}
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Messages In This Thread
Something wrong [+REP] - by arlindi - 01.07.2014, 14:34
Re: Something wrong [+REP] - by GeekSiMo - 01.07.2014, 14:57
Re: Something wrong [+REP] - by arlindi - 01.07.2014, 14:57
Re: Something wrong [+REP] - by GeekSiMo - 01.07.2014, 14:59
Re: Something wrong [+REP] - by arlindi - 01.07.2014, 15:01
Re: Something wrong [+REP] - by LivingLikeYouDo - 01.07.2014, 15:12
Re: Something wrong [+REP] - by arlindi - 01.07.2014, 15:24
Re: Something wrong [+REP] - by LivingLikeYouDo - 01.07.2014, 15:27
Re: Something wrong [+REP] - by arlindi - 01.07.2014, 15:33
Re: Something wrong [+REP] - by diego200052 - 01.07.2014, 16:33

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