10.06.2009, 17:05
pawn Код:
new pickuppickedup[MAX_PLAYERS];
new pickup;
pickup = CreatePickup(bla...bla...bla...);
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == pickup)
{
if(pickuppickedup[playerid] == 1)
{
SendClientMessage(bla bla bla) // SendClientMessage, that pickup already picked up...
}else{
//Do something here, when pickup is not picked up.
pickuppickedup[playerid] = 1;
}
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
pickuppickedup[playerid] = 0;
pickup = CreatePickup(bla...bla...bla);
return 1;
}

