Unknown Command
#4

Quote:
Originally Posted by bradleyofniet
Посмотреть сообщение
Replace the Dialogresponse with this:

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{ //Hehe.
if(dialogid == DIALOGWEAPONS)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
            {
                if(GetPlayerMoney(playerid) <1500) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item! chea!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought a deagle!");
                GivePlayerMoney(playerid, -1500);
                GivePlayerWeapon(playerid,24, 9999999);
            }
                case 1:
            {
                if(GetPlayerMoney(playerid) <2500) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought a shotgun ");
                GivePlayerMoney(playerid, -2500);
                GivePlayerWeapon(playerid, 25, 9999999);
            }
                case 2:
            {
                if(GetPlayerMoney(playerid) <2000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought an MP5!");
                GivePlayerMoney(playerid, -2000);
                GivePlayerWeapon(playerid, 29 ,9999999);
            }
                case 3:
            {
                if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought a spas");
                GivePlayerMoney(playerid, -5000);
                GivePlayerWeapon(playerid, 27, 9999999);
            }
                case 4:
            {
                if(GetPlayerMoney(playerid) <3000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought an AK-47 for 50k!");
                GivePlayerMoney(playerid, -3000);
                GivePlayerWeapon(playerid,30 ,9999999);
            }
                case 5:
            {
                if(GetPlayerMoney(playerid) <3500) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought an M4 for 60k!");
                GivePlayerMoney(playerid, -3500);
                GivePlayerWeapon(playerid, 31, 9999999);
            }
                case 6:
            {
                if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought a sniper for 150k!");
                GivePlayerMoney(playerid, -10000);
                GivePlayerWeapon(playerid, 34, 9999999);
            }
                case 7:
            {
                if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");

                new Float:armour;
                GetPlayerArmour(playerid, armour);
                if(armour == 100) return SendClientMessage(playerid, COLOR_RED,"You already have a full vest!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought a half vest for 10k!");
                GivePlayerMoney(playerid, -5000);
                SetPlayerArmour(playerid, 50);
            }
                case 8:
            {
                if(GetPlayerMoney(playerid) <2500) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");

                new Float:armour;
                GetPlayerArmour(playerid, armour);
                if(armour == 100) return SendClientMessage(playerid, COLOR_RED, "You already have a full vest!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought a full vest for 20k!");
                GivePlayerMoney(playerid, -2500);
                SetPlayerArmour(playerid, 100);
            }

            }
            return 1;
    }
}
You should also add it to your filterscripts line in your server.cfg, or if it's a gamemode, change the gamemode to that name in your server.cfg
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGWEAPONS)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
            {
                if(GetPlayerMoney(playerid) <1500) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item! chea!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought a deagle!");
                GivePlayerMoney(playerid, -1500);
                GivePlayerWeapon(playerid,24, 9999999);
            }
                case 1:
            {
                if(GetPlayerMoney(playerid) <2500) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought a shotgun ");
                GivePlayerMoney(playerid, -2500);
                GivePlayerWeapon(playerid, 25, 9999999);
            }
                case 2:
            {
                if(GetPlayerMoney(playerid) <2000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought an MP5!");
                GivePlayerMoney(playerid, -2000);
                GivePlayerWeapon(playerid, 29 ,9999999);
            }
                case 3:
            {
                if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought a spas");
                GivePlayerMoney(playerid, -5000);
                GivePlayerWeapon(playerid, 27, 9999999);
            }
                case 4:
            {
                if(GetPlayerMoney(playerid) <3000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought an AK-47 for 50k!");
                GivePlayerMoney(playerid, -3000);
                GivePlayerWeapon(playerid,30 ,9999999);
            }
                case 5:
            {
                if(GetPlayerMoney(playerid) <3500) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought an M4 for 60k!");
                GivePlayerMoney(playerid, -3500);
                GivePlayerWeapon(playerid, 31, 9999999);
            }
                case 6:
            {
                if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought a sniper for 150k!");
                GivePlayerMoney(playerid, -10000);
                GivePlayerWeapon(playerid, 34, 9999999);
            }
                case 7:
            {
                if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");

                new Float:armour;
                GetPlayerArmour(playerid, armour);
                if(armour == 100) return SendClientMessage(playerid, COLOR_RED,"You already have a full vest!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought a half vest for 10k!");
                GivePlayerMoney(playerid, -5000);
                SetPlayerArmour(playerid, 50);
            }
                case 8:
            {
                if(GetPlayerMoney(playerid) <2500) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this item!");

                new Float:armour;
                GetPlayerArmour(playerid, armour);
                if(armour == 100) return SendClientMessage(playerid, COLOR_RED, "You already have a full vest!");
                SendClientMessage(playerid, COLOR_GREEN , "You bought a full vest for 20k!");
                GivePlayerMoney(playerid, -2500);
                SetPlayerArmour(playerid, 100);
            }

            }
            return 1;
    }
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

public ZoneTimer()
{
    for(new i=0; i < sizeof(ZoneInfo); i++) // loop all zones
    {
        if(ZoneAttacker[i] != -1) // zone is being attacked
        {
            if(GetPlayersInZone(i, ZoneAttacker[i]) >= MIN_MEMBERS_TO_START_WAR) // team has enough members in the zone
            {
                ZoneAttackTime[i]++;
                if(ZoneAttackTime[i] == TAKEOVER_TIME) // zone has been under attack for enough time and attackers take over the zone
                {
                    GangZoneStopFlashForAll(ZoneID[i]);
                    ZoneInfo[i][zTeam] = ZoneAttacker[i];
                    GangZoneShowForAll(ZoneID[i], GetTeamZoneColor(ZoneInfo[i][zTeam])); // update the zone color for new team
                    ZoneAttacker[i] = -1;
                }
            }
            else // attackers failed to take over the zone
            {
                GangZoneStopFlashForAll(ZoneID[i]);
                ZoneAttacker[i] = -1;
            }
        }
        else // check if somebody is attacking
        {
            for(new t=0; t < sizeof(Teams); t++) // loop all teams
            {
                if(Teams[t] != ZoneInfo[i][zTeam] && GetPlayersInZone(i, Teams[t]) >= MIN_MEMBERS_TO_START_WAR) // if there are enough enemies in the zone
                {
                    ZoneAttacker[i] = Teams[t];
                    ZoneAttackTime[i] = 0;
                    GangZoneFlashForAll(ZoneID[i], 0xFF000055);
                }
            }
    return 1;
    }
    }
}

CMD:cg(playerid, params[])//line 1003
pawn Код:
C:\Users\PC\Desktop\samp\gamemodes\neeah.pwn(959) : error 029: invalid expression, assumed zero
C:\Users\PC\Desktop\samp\gamemodes\neeah.pwn(959) : error 004: function "OnPlayerClickPlayer" is not implemented
C:\Users\PC\Desktop\samp\gamemodes\neeah.pwn(964) : warning 225: unreachable code
C:\Users\PC\Desktop\samp\gamemodes\neeah.pwn(964) : error 029: invalid expression, assumed zero
C:\Users\PC\Desktop\samp\gamemodes\neeah.pwn(964) : error 004: function "ZoneTimer" is not implemented
C:\Users\PC\Desktop\samp\gamemodes\neeah.pwn(1003) : error 029: invalid expression, assumed zero
C:\Users\PC\Desktop\samp\gamemodes\neeah.pwn(1003) : error 017: undefined symbol "cmd_cg"
C:\Users\PC\Desktop\samp\gamemodes\neeah.pwn(1003) : error 029: invalid expression, assumed zero
C:\Users\PC\Desktop\samp\gamemodes\neeah.pwn(1003) : fatal error 107: too many error messages on one line
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Messages In This Thread
Unknown Command - by mehdi171996 - 29.06.2014, 09:34
Re: Unknown Command - by bradleyofniet - 29.06.2014, 09:37
Re: Unknown Command - by bradleyofniet - 29.06.2014, 09:39
Re : Re: Unknown Command - by mehdi171996 - 29.06.2014, 09:42
Re: Unknown Command - by bradleyofniet - 29.06.2014, 09:44
Re : Unknown Command - by mehdi171996 - 29.06.2014, 09:46
Re : Unknown Command - by mehdi171996 - 29.06.2014, 09:53
Re: Unknown Command - by AroseKhanNiazi - 29.06.2014, 10:34
Re : Unknown Command - by mehdi171996 - 29.06.2014, 10:41
Re: Unknown Command - by AroseKhanNiazi - 29.06.2014, 10:45

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