28.06.2014, 15:19
This is happening because you don't reset current player exp while leveling up.
pawn Код:
if(pInfo[playerid][pExp] > newlevelxp[playerid])
{
SendClientMessage(playerid, -1, "this means you have leveled up");
pInfo[playerid][pLevel]++;
pInfo[playerid][pExp] = 0;
newlevelxp[playerid] = newlevelxp[playerid] * pInfo[playerid][pLevel];
return 0;
}

