28.06.2014, 14:30
thses are OK
but some of them are useless
the useless functions are--
FullFillPlayerHealth(playerid) [ we can simply do SetPlayerHealth(playerid, 100); for it]
RangeKick(playerid, Float:Range, Float, Float:y, Float:z) [why would anyone do that]
TeleportAllForEvent(Float, Float:y, Float:z,bool:weaponallowance) [no use of teleporting all players at a single point only will cause lag][an some players may also not wanna participate]
GivePlayerRangeWeapon(playerid, weaponid,ammo, Float:Range, Float, Float:y, Float:z) [ i dont think anyone will use that]
but some of them are useless
the useless functions are--
FullFillPlayerHealth(playerid) [ we can simply do SetPlayerHealth(playerid, 100); for it]
RangeKick(playerid, Float:Range, Float, Float:y, Float:z) [why would anyone do that]
TeleportAllForEvent(Float, Float:y, Float:z,bool:weaponallowance) [no use of teleporting all players at a single point only will cause lag][an some players may also not wanna participate]
GivePlayerRangeWeapon(playerid, weaponid,ammo, Float:Range, Float, Float:y, Float:z) [ i dont think anyone will use that]