26.06.2014, 23:35
When ever I had this problem, it was because I wasn't setting the players spawn info. That needs to be set before OnPlayerSpawn can be used. You can then re-position the player to where he needs to be spawned according to his saved variables.
So if you haven't, add this under OnPlayerConnect AND class selection:
Other wise idk, sorry.
So if you haven't, add this under OnPlayerConnect AND class selection:
pawn Код:
SetSpawnInfo( playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0 );

