26.06.2014, 20:59
Quote:
You might want to switch to the new death system anyways, or at least adapt the way it works. I dont know how exactly you handle that, but the new system has some great general advantages compared to the 0.3 branch
![]() 0.4 now has a clean and fully synced playback stop. OnRNPCPlaybackStopped is called when the NPC finally finished resetting his state. And that way applying death animations and handling NPC reactions in general works much more seamless. (Health goes below 0 -> Stop NPC and mark as dead -> wait for completed stop -> handle death). |