26.06.2014, 20:38
Quote:
Nice, going to give it a try now I will let you know if there is any issues.
@Edit - Looks legit now thanks for fixing that issue! I can't really test the death features because my system has a similar implementation already with applying animations to simulate death. I also use a custom rnpc.inc the way the RNPC include functions now is simply not compatible with how I have things set up. |
0.4 now has a clean and fully synced playback stop. OnRNPCPlaybackStopped is called when the NPC finally finished resetting his state. And that way applying death animations and handling NPC reactions in general works much more seamless. (Health goes below 0 -> Stop NPC and mark as dead -> wait for completed stop -> handle death).