25.06.2014, 22:52
Yes you're right, Kye must combine your idea (including the key per IP/Port) and his own.
So we can solve the "server full attack" and reduce the memory consumption with the key generation.
Quote:
I will add a server console variable in the 0.3z R3 server to place a time limit between accepting new connections to the server. For example, 1 second between accepting new connections. This will fend off the attack but I don't recommend servers enable this unless you are under attack because there are cases where lots of players do connect at the exact same time (during restarts etc).
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