25.06.2014, 12:31
What about a little something more advanced, and looks cooler (Ingame)?
pawn Код:
forward PlayerLocalMessage(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
forward SendClientMessageA(playerid,color,text[]);
public OnPlayerText(playerid, text[])
{
new
message[128];
format(message, sizeof(message), "%s says: %s", GetRolePlayName(playerid), text);
PlayerLocalMessage(30.0, playerid, message,COLOR_GRAD1, COLOR_GRAD2, COLOR_GRAD3, COLOR_GRAD4, COLOR_GRAD5);
return 0;
}
public PlayerLocalMessage(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid)) {
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++) {
if(IsPlayerConnected(i)) {
if(HasCharacterSpawned[playerid])
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) {
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) {
SendClientMessageA(i, col1, string);
}
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) {
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) {
SendClientMessageA(i, col2, string);
}
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) {
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) {
SendClientMessageA(i, col3, string);
}
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) {
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) {
SendClientMessageA(i, col4, string);
}
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) {
if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) {
SendClientMessageA(i, col5, string);
}
}
}
}
}
}
return true;
}
public SendClientMessageA(playerid,color,text[])
{
new safetxt[400];
format(safetxt,sizeof(safetxt),"%s",text);
if(strlen(safetxt) <= 99) { SendClientMessage(playerid,color,text); } else {
new texts[128];
strmid(texts,safetxt,99,256);
strins(safetxt, " ..", 99, 1);
strdel(safetxt, 100, strlen(safetxt));
SendClientMessage(playerid,color,safetxt);
SendClientMessage(playerid,color,texts);
}
}