09.06.2009, 11:15
This is all the inc file
i include it on my gm when i compile it and it not create any other file
Код:
#include <a_samp> #include <core> #include <float> // Anti Money / Anti Ban Weapon Cheat by FreshKilla // Weapons new COLT45 = 0; new SILENCED = 0; new DEAGLE = 0; new SHOTGUN = 0; new SAWNOFF = 0; new SPAS12 = 0; new UZI = 0; new MP5 = 0; new AK47 = 0; new M4 = 0; new TEC9 = 0; new RIFLE = 0; new SNIPER = 0; new RPG = 1; new HEATSEEKER = 1; new FLAME = 1; new MINIGUN = 1; new SATCHEL = 0; // Other new CheatMsg = 1; new PCash[MAX_PLAYERS]; // Forwards forward cheats(); forward playermoney(playerid); forward playerweapon(playerid); forward playerfoundweapon(playerid); public cheats() { for(new i=0; i<MAX_PLAYERS; i++) { playermoney(i); // Anti Money Cheat playerweapon(i); // Anti Block Weapon } return 1; } public playermoney(playerid) { ResetPlayerMoney(playerid); return GivePlayerMoney(playerid,PCash[playerid]); } public playerweapon(playerid) { if(COLT45 == 1 && GetPlayerWeapon(playerid) == 22) { playerfoundweapon(playerid); return 1; } if(SILENCED == 1 && GetPlayerWeapon(playerid) == 23) { playerfoundweapon(playerid); return 1; } if(DEAGLE == 1 && GetPlayerWeapon(playerid) == 24) { playerfoundweapon(playerid); return 1; } if(SHOTGUN == 1 && GetPlayerWeapon(playerid) == 25) { playerfoundweapon(playerid); return 1; } if(SAWNOFF == 1 && GetPlayerWeapon(playerid) == 26) { playerfoundweapon(playerid); return 1; } if(SPAS12 == 1 && GetPlayerWeapon(playerid) == 27) { playerfoundweapon(playerid); return 1; } if(UZI == 1 && GetPlayerWeapon(playerid) == 28) { playerfoundweapon(playerid); return 1; } if(MP5 == 1 && GetPlayerWeapon(playerid) == 29) { playerfoundweapon(playerid); return 1; } if(AK47 == 1 && GetPlayerWeapon(playerid) == 30) { playerfoundweapon(playerid); return 1; } if(M4 == 1 && GetPlayerWeapon(playerid) == 31) { playerfoundweapon(playerid); return 1; } if(TEC9 == 1 && GetPlayerWeapon(playerid) == 32) { playerfoundweapon(playerid); return 1; } if(RIFLE == 1 && GetPlayerWeapon(playerid) == 33) { playerfoundweapon(playerid); return 1; } if(SNIPER == 1 && GetPlayerWeapon(playerid) == 34) { playerfoundweapon(playerid); return 1; } if(RPG == 1 && GetPlayerWeapon(playerid) == 35) { playerfoundweapon(playerid); return 1; } if(HEATSEEKER == 1 && GetPlayerWeapon(playerid) == 36) { playerfoundweapon(playerid); return 1; } if(FLAME == 1 && GetPlayerWeapon(playerid) == 37) { playerfoundweapon(playerid); return 1; } if(MINIGUN == 1 && GetPlayerWeapon(playerid) == 38) { playerfoundweapon(playerid); return 1; } if(SATCHEL == 1 && GetPlayerWeapon(playerid) == 39) { playerfoundweapon(playerid); return 1; } return 1; } public playerfoundweapon(playerid) { if(CheatMsg == 1) { new sendername[MAX_PLAYER_NAME]; new string[255]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s was kicked by Anti-Cheat, Reason: Unauthorized Weapon", sendername); SendClientMessageToAll(0xFF000096,string); } SendClientMessage(playerid,0xFF000096,"You are kicked for having an unauthorized weapon"); ResetPlayerWeapons(playerid); return Kick(playerid); } stock GivePlayerPCash(playerid, money) { PCash[playerid] = PCash[playerid] + money; return PCash[playerid]; } stock ResetPlayerPCash(playerid) { PCash[playerid] = 0; return PCash[playerid]; } stock GetPlayerPCash(playerid) { return PCash[playerid]; }