24.06.2014, 10:58
Hello,
I have a problem linking my spawning system to any virtual world. I have implemented a system where a player may use his house's dynamic exit as his virtual world and must use a house menu to exit to the default world. Now they are all different virtual worlds and there are many houses, and I do not have time to script a custom spawning system for each house, PAWNO just sort of made the virtual world thing for me by accident and I liked the idea of players having a private world. My problem is that I do not know how to set it up so that when a player spawns a vehicle, it just detects HIS virtual world and spawns the vehicle for him there. Is that possible for a player to just do the spawn command in any virtual world and get his vehicle? I use PPC360's Commands from his trucking gamemode btw so it looks like this:
Thanks!
I have a problem linking my spawning system to any virtual world. I have implemented a system where a player may use his house's dynamic exit as his virtual world and must use a house menu to exit to the default world. Now they are all different virtual worlds and there are many houses, and I do not have time to script a custom spawning system for each house, PAWNO just sort of made the virtual world thing for me by accident and I liked the idea of players having a private world. My problem is that I do not know how to set it up so that when a player spawns a vehicle, it just detects HIS virtual world and spawns the vehicle for him there. Is that possible for a player to just do the spawn command in any virtual world and get his vehicle? I use PPC360's Commands from his trucking gamemode btw so it looks like this:
Quote:
// Lets the player choose a car to spawn (in a split list which shows only 10 cars at a time) COMMAND:car(playerid, params[]) { // Check if the player has logged in if (APlayerData[playerid][LoggedIn] == true) { // Check if the player's admin-level is at least 1 if (APlayerData[playerid][PlayerLevel] >= 1) { // Make sure the player isn't inside a vehicle if (GetPlayerVehicleID(playerid) == 0) CarList_Create(playerid); // Create a list of cars (only the first 10 cars) and show the dialog so the player can choose a car } else return 0; } else return 0; // Let the server know that this was a valid command return 1; |