24.06.2014, 05:48
(
Последний раз редактировалось Duffs; 24.06.2014 в 16:03.
)
O tempo de prisгo nгo esta descendo. Se eu colocar /prender id 1 1 1 a pessoa fica presa por 60 seg , mas ela estб tendo que relogar para o tempo de prisгo comeзar a descer. Alguem sabe o que pode ser o problema? Tirando o fato do tempo de prisгo nгo descer quando a pessoa й presa(sу desce quando a pessoa reloga), o resto ta funcionando.
Код:
if(strcmp(cmd, "/prender", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo Bateu o cartгo!");
return 1;
}
if(!PlayerToPoint(12.0, playerid, 268.3327,77.8972,1001.0391) && !PlayerToPoint(12.0, playerid, 1545.4073,-1607.9791,13.3828) && !PlayerToPoint(12.0, playerid, 324.3141,-1496.9177,24.9219) && !PlayerToPoint(12.0, playerid, 920.5212,-1184.8267,16.9766) && !PlayerToPoint(12.0, playerid, 221.1459,115.3492,999.0156) && !PlayerToPoint(12.0, playerid, 193.9101,179.2799,1003.0234) && !PlayerToPoint(12.0, playerid, 1545.7220,-1609.4769,13.3828)
&& !PlayerToPoint(12.0, playerid, 1019.6051,-317.6436,73.9922) && !PlayerToPoint(12.0, playerid, 195.5733,158.4008,1003.0234)
&& !PlayerToPoint(12.0, playerid, -1298.8188,490.5014,11.1953) && !PlayerToPoint(12.0, playerid, 264.1557,77.5797,1001.0391) && !PlayerToPoint(12.0, playerid, 1361,175.1075,1003.0234) && !PlayerToPoint(12.0, playerid, 321.8284,315.6733,999.1484))
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo estб perto da cela, nгo pode prender o suspeito!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
return 1;
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 60) { SendClientMessage(playerid, COLOR_GREY, " O Tempo nгo pode ser menor que 1 nem maior que 60!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Fianзa Tem Que ser 0=Nгo ou 1=Sim!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [id] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 300000) { SendClientMessage(playerid, COLOR_GREY, " O Preзo nгo pode ser menor que 0 nem maior que R$300000!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 15)
{
if(PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedPoints[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " O Player deve ter no mнnimo 1 nнvel de procurado!");
return 1;
}
format(string, sizeof(string), "* Vocк prendeu %s!", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "Preso por %s", sendername);
GameTextForPlayer(suspect, string, 5000, 3);
ResetPlayerWeaponsEx(suspect);
SetPlayerSkin(suspect,268);
if(PlayerInfo[playerid][pMembro]==1||PlayerInfo[playerid][pLider]==1)
{
format(string, sizeof(string), "<< Policial Militar %s prendeu o suspeito %s >>", sendername, giveplayer);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
PlayerInfo[suspect][pJailTime] = time*60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "O policial acima o prendeu por %ds, sem Fianзa!", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "O policial acima o prendeu por %ds, sem Fianзa!", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
PlayerInfo[suspect][pJailed] = 1;
WantedPoints[suspect] = 0;
SetPlayerWantedLevel(suspect, 0);
WantAdvogado[suspect] = 1;
PlayerInfo[suspect][pMuted] = 0;
TogglePlayerControllable(suspect, 1);
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pDrogas] = 0;
PlayerInfo[suspect][pDrogas2] = 0;
PlayerInfo[suspect][pDrogas3] = 0;
PlayerInfo[suspect][pMats] = 0;
return 1;
}

