Anim bug
#2

You need to pre-load the animations set. You can find that code in gl-actions filterscript by SA-MP.


pawn Код:
new bool:gPlayerAnimLibsPreloaded[MAX_PLAYERS];

PreloadAnimLib(playerid, animlib[])
{
    ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
}

public OnPlayerConnect(playerid)
{
    gPlayerAnimLibsPreloaded[playerid] = false;
   
    return 1;
}

public OnPlayerSpawn(playerid)
{
    if(!gPlayerAnimLibsPreloaded[playerid]) {
        PreloadAnimLib(playerid,"BOMBER");
        PreloadAnimLib(playerid,"RAPPING");
        PreloadAnimLib(playerid,"SHOP");
        PreloadAnimLib(playerid,"BEACH");
        PreloadAnimLib(playerid,"SMOKING");
        PreloadAnimLib(playerid,"FOOD");
        PreloadAnimLib(playerid,"ON_LOOKERS");
        PreloadAnimLib(playerid,"DEALER");
        PreloadAnimLib(playerid,"CRACK");
        PreloadAnimLib(playerid,"CARRY");
        PreloadAnimLib(playerid,"COP_AMBIENT");
        PreloadAnimLib(playerid,"PARK");
        PreloadAnimLib(playerid,"INT_HOUSE");
        PreloadAnimLib(playerid,"FOOD");
        gPlayerAnimLibsPreloaded[playerid] = true;
    }
    return 1;
}
That's pretty much it.
Reply


Messages In This Thread
Anim bug - by TheSy - 22.06.2014, 00:09
Re: Anim bug - by Cypress - 22.06.2014, 00:19
Re: Anim bug - by TheSy - 22.06.2014, 00:48
Re: Anim bug - by Cypress - 22.06.2014, 10:25
Re: Anim bug - by TheSy - 22.06.2014, 10:50
Re: Anim bug - by BroZeus - 22.06.2014, 10:52
Re: Anim bug - by TheSy - 25.06.2014, 00:32

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