Well scripted released gamemodes
#4

Quote:
Originally Posted by Patrick_
Посмотреть сообщение
Well I found Stevo's CnR script nice, I started scripting with the gamemode and I even hosted a server with it before, I found that gamemode easy to continue and work on but I am not sure now since, I changed a lot but I am developing my own CnR script which is based in Bone County (for start).
I found Stevo's to be very outdated, looking at the thread. (No blaming him, it was a long time ago)
I haven't looked at the code yet though!

Quote:
Originally Posted by Vince
Посмотреть сообщение
I can't really think of any one script. Most of the scripts that I've seen use lots of unneeded variables and functions. In the style of;
pawn Код:
new robbingPizza[MAX_PLAYERS];
new robbingBurger[MAX_PLAYERS];
// 43 other places
new robbingBank[MAX_PLAYERS];
In my view, you only need two max player variables. One to find out which store the player is in, and one to store the timer variable.
True. Large number of variables make it very hard to follow the script or edit it. I think I'll just have to scratch script one *sigh*
Reply


Messages In This Thread
Well scripted released gamemodes - by RajatPawar - 21.06.2014, 15:40
Re: Well scripted released gamemodes - by Patrick - 21.06.2014, 15:56
Re: Well scripted released gamemodes - by Vince - 21.06.2014, 16:21
Re: Well scripted released gamemodes - by RajatPawar - 21.06.2014, 16:31
Re: Well scripted released gamemodes - by Kar - 21.06.2014, 16:38
Re: Well scripted released gamemodes - by RajatPawar - 21.06.2014, 17:02
Re: Well scripted released gamemodes - by DiGiTaL_AnGeL - 21.06.2014, 17:47

Forum Jump:


Users browsing this thread: 1 Guest(s)