[Ajuda] public PayDay #bug
#1

Olв, hoje quero sua ajuda novamente, pois zй, minha gm tб meio bugada entгo й o seguinte, tenho um servidor e tenho esta seguinte 'public PayDay' bugada:

PHP код:
public PayDay()
{
    new 
string[128];
    new 
account,interest;
    new 
rent 0;
    new 
time random(20);
    
SetWeather(time);
    for(new 
0MAX_PLAYERSi++)
    {
        if(
IsPlayerConnected(i))
        {
            if(
PlayerInfo[i][pLevel] > 0)
            {
            if(
gzbsdono == 1)
            {
               if(
PlayerInfo[i][pLeader] == || PlayerInfo[i][pMember] == 6)
               {
                 
GivePlayerMoneyEx(i,1000);
               }
               if(
PlayerInfo[i][pLeader] == || PlayerInfo[i][pMember] == || PlayerInfo[i][pLeader] == 10 || PlayerInfo[i][pMember] == 10)
               {
                 
GivePlayerMoneyEx(i,-2500);
               }
            }
            if(
GZCemiteriodono == 1)
            {
               if(
PlayerInfo[i][pLeader] == || PlayerInfo[i][pMember] == 5)
               {
                 
PlayerInfo[i][pDrogas] += 150;
                 
GivePlayerWeapon(i,24,50);
                 
GivePlayerWeapon(i,25,20);
                 
GivePlayerWeapon(i,29,300);
                 
GivePlayerWeapon(i,33,30);
                 
SetPlayerArmour(i,100);
                 
GivePlayerMoneyEx(i,300);
               }
            }
            else if(
GZCemiteriodono == 2)
            {
               if(
PlayerInfo[i][pLeader] == 15 || PlayerInfo[i][pMember] == 15)
               {
                 
PlayerInfo[i][pDrogas] += 150;
                 
GivePlayerWeapon(i,24,50);
                 
GivePlayerWeapon(i,25,20);
                 
GivePlayerWeapon(i,29,300);
                 
GivePlayerWeapon(i,33,30);
                 
SetPlayerArmour(i,100);
                 
GivePlayerMoneyEx(i,300);
               }
            }
            else if(
GZCemiteriodono == 3)
            {
               if(
PlayerInfo[i][pLeader] == 16 || PlayerInfo[i][pMember] == 16)
               {
                 
PlayerInfo[i][pDrogas] += 150;
                 
GivePlayerWeapon(i,24,50);
                 
GivePlayerWeapon(i,25,20);
                 
GivePlayerWeapon(i,29,300);
                 
GivePlayerWeapon(i,33,30);
                 
SetPlayerArmour(i,100);
                 
GivePlayerMoneyEx(i,300);
               }
            }
            else if(
GZCemiteriodono == 4)
            {
               if(
PlayerInfo[i][pLeader] == 12 || PlayerInfo[i][pMember] == 12)
               {
                 
PlayerInfo[i][pDrogas] += 150;
                 
GivePlayerWeapon(i,24,50);
                 
GivePlayerWeapon(i,25,20);
                 
GivePlayerWeapon(i,29,300);
                 
GivePlayerWeapon(i,33,30);
                 
SetPlayerArmour(i,100);
                 
GivePlayerMoneyEx(i,300);
               }
            }
            if(
gzCorredordono == 1)
            {
               if(
PlayerInfo[i][pLeader] == 14 || PlayerInfo[i][pMember] == 14)
               {
                 
PlayerInfo[i][pDrogas] += 150;
                 
GivePlayerWeapon(i,24,70);
                 
GivePlayerWeapon(i,29,300);
                 
GivePlayerWeapon(i,31,100);
                 
SetPlayerArmour(i,100);
                 
GivePlayerMoneyEx(i,500);
               }
            }
            else if(
gzCorredordono == 2)
            {
               if(
PlayerInfo[i][pLeader] == 17 || PlayerInfo[i][pMember] == 17)
               {
                 
PlayerInfo[i][pDrogas] += 150;
                 
GivePlayerWeapon(i,24,70);
                 
GivePlayerWeapon(i,29,300);
                 
GivePlayerWeapon(i,31,100);
                 
SetPlayerArmour(i,100);
                 
GivePlayerMoneyEx(i,500);
               }
            }
            if(
MoneyMessage[i]==&& PlayerInfo[i][pJailed] == 0)
                {
                    
SendClientMessage(i,COLOR_LIGHTRED,"Vocк nгo pagou a sua dнvida e lhe enviaram um pedido de prisгo!");
                    
GameTextForPlayer(i"~r~Apreendido !"20001);
                    
SetPlayerInterior(i,6);
                    
SetPlayerPos(i264.6288,77.5742,1001.0391);
                    
PlayerInfo[i][pJailed] = 1;
                    
ResetPlayerWeapons(i);
                    
PlayerInfo[i][pWantedLevel] = 0;
                    
PlayerInfo[i][pJailTime] = 600;
                    
format(string,sizeof(string),"Vocк esta preso por %d segundos.",PlayerInfo[i][pJailTime]);
                    
SendClientMessage(i,COLOR_LIGHTBLUE,string);
                }
                new 
playername2[MAX_PLAYER_NAME];
                
GetPlayerName(i,playername2,sizeof(playername2));
                
account PlayerInfo[i][pAccount];
                new 
key PlayerInfo[i][pPhousekey];
                if(
key != 255)
                {
                    
rent HouseInfo[key][hRent];
                    if(
strcmp(playername2,HouseInfo[key][hOwner],true) == 0)
                    {
                        
rent 0;
                    }
                    else if(
rent GetPlayerMoneyEx(i))
                    {
                        
PlayerInfo[i][pPhousekey] = 255;
                        
SendClientMessage(i,COLOR_LIGHTRED,"Vocк nгo pagou o aluguel e foi despejado(a)!");
                        
rent 0;
                    }
                    
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
                }
                new 
tmpintrate;
                if (
key != 255 && strcmp(playername2,HouseInfo[key][hOwner],true) == 0)
                {
                    if(
PlayerInfo[i][pPremio] > 0) { tmpintrate intrate+4; }
                    else { 
tmpintrate intrate+2; }//HouseInfo[key][hLevel]
                
}
                else
                {
                    if(
PlayerInfo[i][pPremio] > 0) { tmpintrate 3; }
                    else { 
tmpintrate 1; }
                }
                if(
PlayerInfo[i][pPayDay] >= 5)
                {
                    
Tax += TaxValue// Should work for every player online.
                    
account PlayerInfo[i][pAccount];
                    
PlayerInfo[i][pAccount] -= TaxValue;
                    if(
PlayerInfo[i][pPremio] > 1)
                    {
                        new 
bonus PlayerInfo[i][pSalario] / 2;
                        
PlayerInfo[i][pSalario] += bonus;
                    }
                    new 
carro PlayerInfo[i][pCarro];
                    new 
IPVA CarInfo[carro][cValue]/500;
//                    new checks = PlayerInfo[i][pSalario] - 500;
                    
new ebill = (PlayerInfo[i][pAccount]/5000)*(PlayerInfo[i][pLevel]);//20000
                    
new checks PlayerInfo[i][pSalario];
                    if(
gzuldono == 1)
                    {
                       if(
PlayerInfo[i][pLeader] == || PlayerInfo[i][pMember] == 6)
                       {
                           
GivePlayerMoneyEx(i,ebill);
                       }
                    }
                    
checks PlayerInfo[i][pAccount];
                    
ConsumingMoney[i] = 1;
                    if(
PlayerInfo[i][pAccount] > 0)
                    {
                        
PlayerInfo[i][pAccount] -= ebill;
                        
SBizzInfo[4][sbTill] += ebill;
                        
ExtortionSBiz(4,ebill/2);
                    }
                    else
                    {
                        
ebill 0;
                    }
                    
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
                    new 
FGTS checks/50;
                    
account += checks;
                    
PlayerInfo[i][pFGTS] += FGTS;
                    
PlayerInfo[i][pExp]++;
                    
PlayerPlayMusic(i);
                    
checks PlayerInfo[i][pAccount];
                    
PlayerInfo[i][pAccount] = account+interest;
                    new 
salario PlayerInfo[i][pSalario];
                    
PlayerInfo[i][pAccount]=salario+PlayerInfo[i][pAccount];
                    
SendClientMessage(i,COLOR_WHITE"|======= EXTRATO BANCARIO =======|");
                    
format(string,sizeof(string),"Salбrio: $%d  Imposto: $%d",checks,TaxValue);
                    
SendClientMessage(i,COLOR_WHITE,string);
                    
format(string,sizeof(string),"Fundo de garantia: $%d",FGTS);
                    
SendClientMessage(i,COLOR_WHITE,string);
                    
HouseInfo[15][hTakings] += TaxValue;
                    if(
PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
                    {
                        
format(string,sizeof(string),"Eletricidade: $%d",ebill);
                        
SendClientMessage(i,COLOR_WHITE,string);
                    }
                    if(
PlayerInfo[i][pCarro] != 255)
                    {
                        
format(string,sizeof(string),"IPVA: $%d",IPVA);
                        
SendClientMessage(i,COLOR_WHITE,string);
                        
GivePlayerMoneyEx(i,-IPVA);
                        
SBizzInfo[24][sbTill] += IPVA;
                        
SBizzInfo[24][sbProdutos]--;
                    }
                    if(
SBizzInfo[24][sbProdutos] == 0)
                    {
                       
SBizzInfo[24][sbProdutos]++;
                    }
                    
checks -= ebill;
                    
SendClientMessage(i,COLOR_WHITEstring);
                    
format(string,sizeof(string),"Aluguel: -$%d",rent);
                    
SendClientMessage(i,COLOR_WHITE,string);
                    
format(string,sizeof(string),"Juros: 0.%d porcento",tmpintrate);
                    
SendClientMessage(i,COLOR_WHITE,string);
                    
format(string,sizeof(string),"Juros ganho $%d",interest);
                    
SendClientMessage(i,COLOR_WHITE,string);
                    
format(string,sizeof(string),"Saldo Antigo: $%d  Novo Saldo: $%d",account,PlayerInfo[i][pAccount]);
                    
SendClientMessage(i,COLOR_WHITE,string);
                    
SendClientMessage(i,COLOR_WHITE"|--------------------------------------------------|");
                    
format(string,sizeof(string),"~y~PayDay~n~~w~Pagamento");
                    
GameTextForPlayer(i,string,5000,1);
                    
rent 0;
//                    GivePlayerGP(i, checks);
                    
PlayerInfo[i][pPayDay] = 0;
                    
PlayerInfo[i][pSalario] = 0;
                    
PlayerInfo[i][pConnectTime] += 1;
                    if(
PlayerInfo[i][pPremio] >= 1)
                    {
                        
PlayerInfo[i][pPayDayHad] += 1;
                        if(
PlayerInfo[i][pPayDayHad] >= 3)
                        {
                            
PlayerInfo[i][pPayDayHad] = 0;
                        }
                    }
                    new 
nxtlevel PlayerInfo[i][pLevel]+1// Sistema de level - By: Suk Nudock
                    
new expamount nxtlevel*levelexp;
                    if(
PlayerInfo[i][pExp] < expamount)
                    {
//                           format(string,sizeof(string), "Experiкncia: %d/%d - Necessбrio %d de exp para proximo nнvel.", PlayerInfo[i][pExp],expamount,(expamount-PlayerInfo[i][pExp]));
//                        SendClientMessage(i,COLOR_YELLOW,string);
                        
TextDrawUpdate(i);
                    }
                    else
                    {
                        
PlayerPlaySound(i11850.00.00.0);
                        
GivePlayerMoneyEx(i,1000);
                        
format(string,sizeof(string),"~r~Level Up",nxtlevel);
                        
PlayerInfo[i][pLevel]++;
                           
format(stringsizeof(string), "* Vocк precisara jogar %d horas para o prуximo nнvel!"expamount);
                        
SendClientMessage(i,COLOR_LIGHTBLUEstring);
                        
PlayerInfo[i][pExp] = 0;
                           
PlayerInfo[i][gPupgrade] = PlayerInfo[i][gPupgrade]+2;
                        
format(string,256,"Vocк tem %d pontos de melhoria. (( /melhorar ))",PlayerInfo[i][gPupgrade]);
                        
SendClientMessage(i,COLOR_WHITE,string);
                        
TextDrawUpdate(i);
                    }
                }
                else
                {
                    
SendClientMessage(i,COLOR_LIGHTRED,"* Vocк nгo jogou tempo suficiente ou estб ausente, nгo receberб o salбrio.");
                }
            }
        }
    }
    
format(string,sizeof(string),"Notнcias da Loterica: Jб comecou a loteria.");
    
OOCOff(COLOR_WHITE,string);
    new 
rand random(100);
    
Lotto(rand);
    
Checkprop();
    return 
1;

O bug й o seguinte, quando dar um PayDay no meu servidor, ele buga todo o jogador(a), pq nгo sei se tб depositando a grana do jogador(a) na sua conta bancaria, pois zй, eu nгo sei explica por isso quero sua ajuda, e outra o pagamento da gz das orgs esta dando a grana para o jogador direto em veis depositar na conta bancaria do jogador(a), af muita coisa dificil...

Quem vai me ajudar? nгo sу eu, meu servidor todo (players) agradece!
Reply


Messages In This Thread
public PayDay #bug - by PabLoHenriique - 21.06.2014, 01:57
Re: public PayDay #bug - by MultiKill - 21.06.2014, 03:37
Re: public PayDay #bug - by PabLoHenriique - 21.06.2014, 03:42
Re: public PayDay #bug - by MultiKill - 21.06.2014, 03:48
Re: public PayDay #bug - by PabLoHenriique - 21.06.2014, 03:52
Re: public PayDay #bug - by PabLoHenriique - 21.06.2014, 04:00
Re: public PayDay #bug - by MultiKill - 21.06.2014, 04:11

Forum Jump:


Users browsing this thread: 1 Guest(s)