20.06.2014, 13:13
You must create a "ProxDetector" function.
But your SendClientMessageToNearbyPlayers's function's common name is "ProxDetector".
And if I can add something (still about this function), the "distance" is usually a float.
But your SendClientMessageToNearbyPlayers's function's common name is "ProxDetector".
And if I can add something (still about this function), the "distance" is usually a float.