[Include] PlayerLoop - Skips unconnected players
#9

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Originally Posted by [WSF]ThA_Devil
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What happens if, let's say server has 10 players,
5 quit.
Online:
0,1,5,6,9
then indexes 0,1,2,3,4 will contain 0,1,5,6,9 respectively. It will work, and I'm not even going to argue.

From what I've seen RedFusion only aims for the point of working, he doesn't really aim for things like speed and safety.
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Messages In This Thread
PlayerLoop - Skip unconnected players - by RedFusion - 19.06.2014, 14:28
Re: PlayerLoop - Skips unconnected players - by Richie© - 19.06.2014, 14:50
Re: PlayerLoop - Skips unconnected players - by SimonItaly - 19.06.2014, 15:12
Re: PlayerLoop - Skips unconnected players - by RedFusion - 19.06.2014, 15:21
Respuesta: PlayerLoop - Skips unconnected players - by Swedky - 19.06.2014, 15:55
Re: PlayerLoop - Skips unconnected players - by Kar - 19.06.2014, 18:51
Re: PlayerLoop - Skips unconnected players - by RedFusion - 19.06.2014, 19:01
Re: PlayerLoop - Skips unconnected players - by [WSF]ThA_Devil - 19.06.2014, 19:05
Re: PlayerLoop - Skips unconnected players - by Kar - 19.06.2014, 19:07
Re: PlayerLoop - Skips unconnected players - by RedFusion - 19.06.2014, 19:13
Re: PlayerLoop - Skips unconnected players - by Kar - 19.06.2014, 19:52
Re: PlayerLoop - Skips unconnected players - by RedFusion - 19.06.2014, 19:58
Re: PlayerLoop - Skips unconnected players - by Kar - 19.06.2014, 20:43
Re: PlayerLoop - Skips unconnected players - by iRaiDeN - 20.06.2014, 19:21
Re: PlayerLoop - Skips unconnected players - by StreetGT - 20.06.2014, 20:27
Re: PlayerLoop - Skips unconnected players - by iRaiDeN - 20.06.2014, 20:37
Re: PlayerLoop - Skips unconnected players - by Patrick - 20.06.2014, 20:45
Re: PlayerLoop - Skips unconnected players - by iRaiDeN - 20.06.2014, 20:48
Re: PlayerLoop - Skips unconnected players - by RedFusion - 21.06.2014, 11:23
Re : PlayerLoop - Skips unconnected players - by S4t3K - 21.06.2014, 11:54

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