16.06.2014, 10:05
CreateWater(Float: x,Float: y, Float: z, Float: height);
DestroyWater(waterid);
CreatePayerWater(playerid,Float: x,Float: y, Float: z, Float: height);
DestroyPlayerWater(playerid,waterid);
SetWaveHeight(Float: height);
public OnPositionChange(playerid, Float: newx, Float: newy, Float: newz, Float: oldx, Float: oldy, Float: oldz);
TogglePlaneGliding(vehicleid, bool: true);
GetPlaneGearState(vehicleid, state);
CreateGangzoneForPlayer(playerid, Float
,Float: y,Float: z);
DestroyPlayerGangzone(playerid, zoneid);
public OnPlayerGamble(playerid, amount, type)
AttachVehicleToObject(vehicleid, objectid, Float: x, Float: y, Float: z);
CreateFire(Float: x, Float: y, Float: z, Float: radius);
CreatePlayerFire(playerid, Float: x, Float: y, Float: z, Float: radius);
DestroyFire(fireid);
DestroyPlayerFire(fireid);
CreateSmoke(Float
, Float:y, Float: z, Float: radius);
CreatePlayerSmoke(playerid,Float
, Float:y, Float: z, Float: radius);
DestroySmoke(smokeid);
DestroyPlayerSmoke(smokeid);
DestroyWater(waterid);
CreatePayerWater(playerid,Float: x,Float: y, Float: z, Float: height);
DestroyPlayerWater(playerid,waterid);
SetWaveHeight(Float: height);
public OnPositionChange(playerid, Float: newx, Float: newy, Float: newz, Float: oldx, Float: oldy, Float: oldz);
TogglePlaneGliding(vehicleid, bool: true);
GetPlaneGearState(vehicleid, state);
CreateGangzoneForPlayer(playerid, Float
![angry](images/smilies/mad.gif)
DestroyPlayerGangzone(playerid, zoneid);
public OnPlayerGamble(playerid, amount, type)
AttachVehicleToObject(vehicleid, objectid, Float: x, Float: y, Float: z);
CreateFire(Float: x, Float: y, Float: z, Float: radius);
CreatePlayerFire(playerid, Float: x, Float: y, Float: z, Float: radius);
DestroyFire(fireid);
DestroyPlayerFire(fireid);
CreateSmoke(Float
![angry](images/smilies/mad.gif)
CreatePlayerSmoke(playerid,Float
![angry](images/smilies/mad.gif)
DestroySmoke(smokeid);
DestroyPlayerSmoke(smokeid);