16.06.2014, 06:42
Код:
SOUND_GOGO_TRACK_START 1062 (music) SOUND_GOGO_TRACK_STOP 1063 (music) SOUND_DUAL_TRACK_START 1068 (music) SOUND_DUAL_TRACK_STOP 1069 (music) SOUND_BEE_TRACK_START 1076 (music) SOUND_BEE_TRACK_STOP 1077 (music) SOUND_AWARD_TRACK_START 1097 (music) SOUND_AWARD_TRACK_STOP 1098 (music) SOUND_DRIVING_AWARD_TRACK_START 1183 (music) SOUND_DRIVING_AWARD_TRACK_STOP 1184 SOUND_BIKE_AWARD_TRACK_START 1185 (music) SOUND_BIKE_AWARD_TRACK_STOP 1186 SOUND_PILOT_AWARD_TRACK_START 1187 (music) SOUND_PILOT_AWARD_TRACK_STOP 1188
As you can see above, each (looping) music track has its corresponding 'stop' track which will stop the track from playing. I think you can just use one 'stop' track to stop any track completely but I can't completely confirm that just yet.
Eg.
pawn Код:
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
pawn Код:
PlayerPlaySound(playerid, 1063, 0.0, 0.0, 0.0);

