15.06.2014, 10:24
Whenever you create a player textdraw, make sure that you destroy it when player disconnects.
And assign textdraws variable to invalid text draw.
like PlayerTextDrawDestroy(playerid,TXT[playerid]);
TXT[playerid] = PlayerText:INVALID_TEXT_DRAW;
And assign textdraws variable to invalid text draw.
like PlayerTextDrawDestroy(playerid,TXT[playerid]);
TXT[playerid] = PlayerText:INVALID_TEXT_DRAW;