Do we have to call PlayerTextDrawDestroy here ?
#3

If it's not global, I suggest you destroy it, because the current server version doesn't support more than 2000 textdraws.
The player doesn't see the textdraw on disconnect, but the sever keeps it there if you don't destroy it.
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Do we have to call PlayerTextDrawDestroy here ? - by LeaveMe - 15.06.2014, 08:51
Re: Do we have to call PlayerTextDrawDestroy here ? - by Xeinss - 15.06.2014, 08:53
Re: Do we have to call PlayerTextDrawDestroy here ? - by HeLiOn_PrImE - 15.06.2014, 08:56
AW: Do we have to call PlayerTextDrawDestroy here ? - by Nero_3D - 15.06.2014, 09:16
Re: AW: Do we have to call PlayerTextDrawDestroy here ? - by LeaveMe - 15.06.2014, 09:54
AW: Do we have to call PlayerTextDrawDestroy here ? - by Nero_3D - 15.06.2014, 09:58

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