/ar command help pls fast
#1

i had this cmd in strcmp and this worked but now when i do this in zcmd then this doesnt work. Can any pro scripter fix it please? i need it...

Код:
CMD:arr(playerid,params[],help)
{
	new id,string[126];
	new oname[24];
    new pname[24];
    GetPlayerName(playerid,oname, 24);
	GetPlayerName(id, pname, 24);
	if(gTeam[playerid] == TEAM_FBI || gTeam[playerid] == TEAM_ARMY || gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_BOUNTY)
	{
	if(sscanf(params, "u", id)) return SCM(playerid, 0xFF0000FF, "Koristi: /ar [id]");
	if(gTeam[playerid] == TEAM_BOUNTY && EscapedConvict[id] == 1 && GetPlayerWantedLevel(id) >=10)
	{
	SetPlayerInterior(id,10);
	new rnd;
	rnd = random(sizeof (AlcatrazArrestedSpawn));
	SetPlayerPos(id, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]);
	SetPlayerFacingAngle(id, AlcatrazArrestedSpawn[rnd][3]);
	format(string, sizeof(string), "Bounty Hunter %s(%d) has re-captured Escaped Convict %s(%d) and has sent the suspect to Alcatraz",oname,playerid,pname,id);
	SendClientMessageToAll(0x00C7FFAA, string);

	SendClientMessage(id, 0xA9A9A9AA, "|_You Have Been Busted By A Bounty Hunter_|");
	format(string, sizeof(string), "You have been sent to Alcatraz by Bounty Hunter %s(%d)",oname,playerid);
	SendClientMessage(id,0x00C7FFAA, string);
	SendClientMessage(id,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence");
	SendClientMessage(id,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)");
	SendClientMessage(playerid, 0xA9A9A9AA, "|_Suspect Arrested_|");
	format(string, sizeof(string), "You have sent escaped prisoner %s(%d) to Alcatraz - you receive a $5000 re-capture bonus",pname,id);
	SendClientMessage(playerid,0x00C7FFAA, string);
	GameTextForPlayer(playerid,"~b~Suspect Arrested",5000,3);
	format(string, sizeof(string), "Escaped Convict %s(%d) has been re-arrested and sent to Alcatraz by Bounty Hunter %s(%d)",pname,id,oname,playerid);
	printf("%s", string);
	SendClientMessage(id,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
	GivePlayerMoney(playerid,5000);
	Jailed[id] =1;
	InAlcatraz[id] =1;
	triedtoescaperecent[id] =1;
	ResetPlayerWeapons(id);
	JailTime[id] =320;
	JailTimeServed[id] =0;
	EscapedConvict[id] =0;
	SetPlayerWantedLevel(id,0);
	oscore = GetPlayerScore(playerid);
	SetPlayerScore(playerid, oscore +1);
	}
	else if(GetPlayerWantedLevel(id) >=6 && GetPlayerWantedLevel(id) <=8)
	{
	SetPlayerInterior(id,3);
    new rnd;
    rnd = random(sizeof (ArrestedSpawn));
    SetPlayerPos(id, ArrestedSpawn[rnd][0], ArrestedSpawn[rnd][1], ArrestedSpawn[rnd][2]);
    SetPlayerFacingAngle(id, ArrestedSpawn[rnd][3]);
    format(string, sizeof(string), "Wanted suspect %s(%d) has been arrested by Officer %s(%d) ",pname,id,oname,playerid);
    SendClientMessageToAll(0x00C7FFAA, string);
    SendClientMessage(id, 0xA9A9A9AA, "|_You Have Been Arrested_|");
    format(string, sizeof(string), "You were Arrested by Officer %s(%d)",oname,playerid);
    SendClientMessage(id,0x00C7FFAA, string);
    GameTextForPlayer(playerid,"~b~Suspect Arrested",5000,3);
    SendClientMessage(id,0x00C7FFAA,"You will be auto-released from jail or a Police Officer/Jail Turnkey can release you early");
    SendClientMessage(id,0x00C7FFAA,"If jail life sucks for you... Why not try /escape");
    SendClientMessage(playerid, 0xA9A9A9AA, "|_Suspect Arrested_|");
    format(string, sizeof(string), "You have arrested %s(%d) - you receive a $2000 bonus",pname,id);
    SendClientMessage(playerid,0x00C7FFAA, string);
    format(string, sizeof(string), "Wanted suspect %s(%d) has been arrested by Officer %s(%d)",pname,id,oname,playerid);
    printf("%s", string);
    SendClientMessage(id,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
    GivePlayerMoney(playerid,2000);
	Jailed[id] =1;
	triedtoescaperecent[id] =1;
	ResetPlayerWeapons(id);
	JailTime[id] =140;
	JailTimeServed[id] =0;
	SetPlayerWantedLevel(id,0);
	oscore = GetPlayerScore(playerid);
   	SetPlayerScore(playerid, oscore +1);
   	}
	else if(GetPlayerWantedLevel(id) == 9)
	{
    SetPlayerInterior(id,3);
    new rnd;
    rnd = random(sizeof (ArrestedSpawn));
    SetPlayerPos(id, ArrestedSpawn[rnd][0], ArrestedSpawn[rnd][1], ArrestedSpawn[rnd][2]);
    SetPlayerFacingAngle(id, ArrestedSpawn[rnd][3]);
    format(string, sizeof(string), "Wanted suspect %s(%d) has been arrested by Officer %s(%d) ",pname,id,oname,playerid);
    SendClientMessageToAll(0x00C7FFAA, string);
    SendClientMessage(id, 0xA9A9A9AA, "|_You Have Been Arrested_|");
    format(string, sizeof(string), "You were Arrested by Officer %s(%d)",oname,playerid);
    SendClientMessage(id,0x00C7FFAA, string);
    SendClientMessage(id,0x00C7FFAA,"You will be auto-released from jail or a Police Officer/Jail Turnkey can release you early");
    SendClientMessage(id,0x00C7FFAA,"If jail life sucks for you... Why not try /escape");
    SendClientMessage(playerid, 0xA9A9A9AA, "|_Suspect Arrested_|");
    format(string, sizeof(string), "You have arrested %s(%d) - you receive a $2500 bonus",pname,id);
    SendClientMessage(playerid,0x00C7FFAA, string);
    GameTextForPlayer(playerid,"~b~Suspect Arrested",5000,3);
    format(string, sizeof(string), "Wanted suspect %s(%d) has been arrested by Officer %s(%d)",pname,id,oname,playerid);
    printf("%s", string);
    SendClientMessage(id,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
    GivePlayerMoney(playerid,2500);
	Jailed[id] =1;
	triedtoescaperecent[id] =1;
	ResetPlayerWeapons(id);
	JailTime[id] =200;
	JailTimeServed[id] =0;
	SetPlayerWantedLevel(id,0);
	oscore = GetPlayerScore(playerid);
   	SetPlayerScore(playerid, oscore +1);
   	}
	else if(GetPlayerWantedLevel(id) >=10 && GetPlayerWantedLevel(id) <=14)
	{
   	SetPlayerInterior(id,10);
    new rnd;
    rnd = random(sizeof (AlcatrazArrestedSpawn));
    SetPlayerPos(id, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]);
    SetPlayerFacingAngle(id, AlcatrazArrestedSpawn[rnd][3]);
    format(string, sizeof(string), "Most Wanted suspect %s(%d) has been sent to Alcatraz by Officer %s(%d) ",pname,id,oname,playerid);
    SendClientMessageToAll(0x00C7FFAA, string);

    SendClientMessage(id, 0xA9A9A9AA, "|_You Have Been Arrested_|");
    format(string, sizeof(string), "You have been sent to Alcatraz by Officer %s(%d)",oname,playerid);
    SendClientMessage(id,0x00C7FFAA, string);
    SendClientMessage(id,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence");
    SendClientMessage(id,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)");
    SendClientMessage(playerid, 0xA9A9A9AA, "|_Suspect Arrested_|");
    format(string, sizeof(string), "You have sent Most Wanted suspect %s(%d) to Alcatraz - you receive a $3000 bonus",pname,id);
    SendClientMessage(playerid,0x00C7FFAA, string);
    GameTextForPlayer(playerid,"~b~Suspect Arrested",5000,3);
    format(string, sizeof(string), "Most Wanted suspect %s(%d) has been arrested and sent to Alcatraz by Officer %s(%d) ",pname,id,oname,playerid);
    printf("%s", string);
    SendClientMessage(id,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
    GivePlayerMoney(playerid,3000);
	Jailed[id] =1;
	InAlcatraz[id] =1;
	triedtoescaperecent[id] =1;
	ResetPlayerWeapons(id);
	JailTime[id] =280;
	JailTimeServed[id] =0;
	SetPlayerWantedLevel(id,0);
	oscore = GetPlayerScore(playerid);
   	SetPlayerScore(playerid, oscore +1);
	}
	else if(GetPlayerWantedLevel(id) >=15 && GetPlayerWantedLevel(id) <=24)
	{
  	SetPlayerInterior(id,10);
    new rnd;
    rnd = random(sizeof (AlcatrazArrestedSpawn));
    SetPlayerPos(id, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]);
    SetPlayerFacingAngle(id, AlcatrazArrestedSpawn[rnd][3]);
    format(string, sizeof(string), "Most Wanted suspect %s(%d) has been sent to Alcatraz by Officer %s(%d) ",pname,id,oname,playerid);
    SendClientMessageToAll(0x00C7FFAA, string);

    SendClientMessage(id, 0xA9A9A9AA, "|_You Have Been Arrested_|");
    format(string, sizeof(string), "You have been sent to Alcatraz by Officer %s(%d)",oname,playerid);
    SendClientMessage(id,0x00C7FFAA, string);
    SendClientMessage(id,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence");
    SendClientMessage(id,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)");
    SendClientMessage(playerid, 0xA9A9A9AA, "|_Suspect Arrested_|");
    format(string, sizeof(string), "You have sent Most Wanted suspect %s(%d) to Alcatraz - you receive a $3500 bonus",pname,id);
    SendClientMessage(playerid,0x00C7FFAA, string);
    GameTextForPlayer(playerid,"~b~Suspect Arrested",5000,3);
    format(string, sizeof(string), "Most Wanted suspect %s(%d) has been arrested and sent to Alcatraz by Officer %s(%d) ",pname,id,oname,playerid);
    printf("%s", string);
    SendClientMessage(id,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
    GivePlayerMoney(playerid,3500);
	Jailed[id] =1;
	InAlcatraz[id] =1;
	triedtoescaperecent[id] =1;
	ResetPlayerWeapons(id);
	JailTime[id] =320;
	JailTimeServed[id] =0;
	SetPlayerWantedLevel(id,0);
	oscore = GetPlayerScore(playerid);
   	SetPlayerScore(playerid, oscore +1);
   	}
	else if(GetPlayerWantedLevel(id) >=25)
	{
    SetPlayerInterior(id,10);
    new rnd;
    rnd = random(sizeof (AlcatrazArrestedSpawn));
    SetPlayerPos(id, AlcatrazArrestedSpawn[rnd][0], AlcatrazArrestedSpawn[rnd][1], AlcatrazArrestedSpawn[rnd][2]);
    SetPlayerFacingAngle(id, AlcatrazArrestedSpawn[rnd][3]);
    format(string, sizeof(string), "Most Wanted suspect %s(%d) has been sent to Alcatraz by Officer %s(%d) ",pname,id,oname,playerid);
    SendClientMessageToAll(0x00C7FFAA, string);

    SendClientMessage(id, 0xA9A9A9AA, "|_You Have Been Arrested_|");
    format(string, sizeof(string), "You have been sent to Alcatraz by Officer %s(%d)",oname,playerid);
    SendClientMessage(id,0x00C7FFAA, string);
    SendClientMessage(id,0x00C7FFAA,"You will be auto-released from Alcatraz once you have served your sentence");
    SendClientMessage(id,0x00C7FFAA,"If Alcatraz life sucks for you... Why not ask a friend to visit you? /reqvisit (id)");
    SendClientMessage(playerid, 0xA9A9A9AA, "|_Suspect Arrested_|");
    format(string, sizeof(string), "You have sent Most Wanted suspect %s(%d) to Alcatraz - you receive a $4000 bonus",pname,id);
    SendClientMessage(playerid,0x00C7FFAA, string);
    GameTextForPlayer(playerid,"~b~Suspect Arrested",5000,3);
    format(string, sizeof(string), "Most Wanted suspect %s(%d) has been arrested and sent to Alcatraz by Officer %s(%d) ",pname,id,oname,playerid);
    printf("%s", string);
    SendClientMessage(id,0xFF7F50AA,"If you leave the server while you are in jail you WILL be banned");
    GivePlayerMoney(playerid,4000);
	Jailed[id] =1;
	InAlcatraz[id] =1;
	triedtoescaperecent[id] =1;
	ResetPlayerWeapons(id);
	JailTime[id] =420;
	JailTimeServed[id] =0;
	SetPlayerWantedLevel(id,0);
	oscore = GetPlayerScore(playerid);
   	SetPlayerScore(playerid, oscore +2);
	}
	}
	else
	{
	SendClientMessage(playerid, 0xFF0000FF, "Only COPS/ARMY/FBI/BOUNTLY");
	}
	return true;
}
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Messages In This Thread
/ar command help pls fast - by bijela - 14.06.2014, 19:18
Re: /ar command help pls fast - by bijela - 14.06.2014, 19:54
Re: /ar command help pls fast - by bijela - 15.06.2014, 09:12
Re: /ar command help pls fast - by SyntaxQ - 15.06.2014, 09:55
Re: /ar command help pls fast - by bijela - 15.06.2014, 10:00

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