Vehicle becomes invisible inside an interior
#5

Quote:
Originally Posted by Threshold
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UpdatePlayerVehicleParkPosition(ownerid, d, x, y, z, angle, health);
pawn Код:
stock UpdatePlayerVehicleParkPosition(playerid, playervehicleid, Float:newx, Float:newy, Float:newz, Float:newangle, Float:health)
{
    new playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    if(PlayerVehicleInfo[playerid][playervehicleid][pvId] != INVALID_PLAYER_VEHICLE_ID)
    {
         new Float:oldx, Float:oldy, Float:oldz;
         oldx = PlayerVehicleInfo[playerid][playervehicleid][pvPosX];
         oldy = PlayerVehicleInfo[playerid][playervehicleid][pvPosY];
         oldz = PlayerVehicleInfo[playerid][playervehicleid][pvPosZ];
         if(oldx == newx && oldy == newy && oldz == newz) return 0;
         PlayerVehicleInfo[playerid][playervehicleid][pvPosX] = newx;
         PlayerVehicleInfo[playerid][playervehicleid][pvPosY] = newy;
         PlayerVehicleInfo[playerid][playervehicleid][pvPosZ] = newz;
         PlayerVehicleInfo[playerid][playervehicleid][pvPosAngle] = newangle;
         UpdatePlayerVehicleMods(playerid, playervehicleid);
         DestroyVehicle(PlayerVehicleInfo[playerid][playervehicleid][pvId]);
         new carcreated = CreateVehicle(PlayerVehicleInfo[playerid][playervehicleid][pvModelId], PlayerVehicleInfo[playerid][playervehicleid][pvPosX], PlayerVehicleInfo[playerid][playervehicleid][pvPosY], PlayerVehicleInfo[playerid][playervehicleid][pvPosZ],
         PlayerVehicleInfo[playerid][playervehicleid][pvPosAngle],PlayerVehicleInfo[playerid][playervehicleid][pvColor1], PlayerVehicleInfo[playerid][playervehicleid][pvColor2], -1);
         PlayerVehicleInfo[playerid][playervehicleid][pvId] = carcreated;
         SetVehicleNumberPlate(carcreated, PlayerVehicleInfo[playerid][playervehicleid][pvNumberPlate]);
         SetVehicleHealth(carcreated, health);
         if(PlayerVehicleInfo[playerid][playervehicleid][pvLocked] == 1) LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][playervehicleid][pvId], PlayerVehicleInfo[playerid][playervehicleid][pvLock]);
         LoadPlayerVehicleMods(playerid, playervehicleid);
         return 1;
    }
    return 0;
}
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