ondialogresponse
#4

well this is my actual problem

pawn Код:
case DIALOG_CPanel:
    {
        if (response)
        {
            switch(listitem)
            {
                case 0:
                {
                    new Snur[512];
                    strcat(Snur, "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the God option?\n\n\n ");
                    format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED your health will refill every second.\nIf {FF0202}DISABLED your car will explode!",Snur);
                    ShowPlayerDialog(playerid, DIALOG_CPanel+1,DIALOG_STYLE_MSGBOX, "{FFFFA5}Godess", Snur, "ENABLE", "DISABLE");
                }
                case 1:
                {
                    new Snur[512];
                    format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Car God option?\n\n\n");
                    format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED your vehicle's health will update every second.\nIf {FF0202}DISABLED you will die.",Snur );
                    ShowPlayerDialog(playerid, DIALOG_CPanel+2, DIALOG_STYLE_MSGBOX, "{FFFFA5}Car God", Snur, "ENABLE", "DISABLE");
                }
                case 2:
                {
                    new Snur[512];
                    format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the VUP option?\n\n\n");
                    format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED press the selected key and jump at the desired size.\nIf {FF0202}DISABLED you won't jump, no fun...",Snur );
                    ShowPlayerDialog(playerid, DIALOG_CPanel+3,DIALOG_STYLE_MSGBOX, "{FFFFA5}Vehicle UP", Snur, "ENABLE", "DISABLE");
                }
                case 3:
                {
                    new Snur[512];
                    format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Speed Boost option?\n\n\n");
                    format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED press FIRE(Left Click) have a boost!\nIf {FF0202}DISABLED means no fun.",Snur );
                    ShowPlayerDialog(playerid, DIALOG_CPanel+4,DIALOG_STYLE_MSGBOX, "{FFFFA5}Speed Boost", Snur, "ENABLE", "DISABLE");
                }
                case 4:
                {
                    new Snur[512];
                    format(Snur, sizeof(Snur), "Would you like to select the Speed Style?");
                    ShowPlayerDialog(playerid, DIALOG_CPanel+5,DIALOG_STYLE_MSGBOX, "{FFFFA5}Speed Style", Snur, "Select", "DISABLE");
                }
                case 5:
                {
                    new Snur[512];
                    format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Player Goto option?\n\n\n");
                    format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED players can come to you.\nIf {FF0202}DISABLED players can't come to you.",Snur );
                    ShowPlayerDialog(playerid, DIALOG_CPanel+6,DIALOG_STYLE_MSGBOX, "{FFFFA5}Player Goto", Snur, "ENABLE", "DISABLE");
                }
                case 6:
                {
                    new Snur[512];
                    format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Spin option?\n\n\n");
                    format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED press Sub-Mission Key(2) and spin.\nIf {FF0202}DISABLED nothing happens.",Snur );
                    ShowPlayerDialog(playerid, DIALOG_CPanel+7,DIALOG_STYLE_MSGBOX, "{FFFFA5}Spin my head right round like a record baby round...", Snur, "ENABLE", "DISABLE");
                }

                case 7:
                {
                    new Snur[512];
                    format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Anti-Fall option?\n\n\n");
                    format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED press you won't fall from bike.\nIf {FF0202}DISABLED you will fall like a you are attracted to the ground.",Snur );
                    ShowPlayerDialog(playerid, DIALOG_CPanel+8,DIALOG_STYLE_MSGBOX, "{FFFFA5}Anti-Fall from Bikes", Snur, "ENABLE", "DISABLE");
                }
                case 8:
                {
                    new Snur[512];
                    format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Spawn Place option?\n\n\nIf {1EEB02}ENABLED you must select a city, it will save into your account \n");
                    format(Snur, sizeof(Snur), "%s \tthen everytime you join you will spawn in the following location.\nIf {FF0202}DISABLED you will have to choose your spawn place \n", Snur);
                    format(Snur, sizeof(Snur), "%s \tevery time you go to the Character Selection Screen.", Snur );
                    ShowPlayerDialog(playerid, DIALOG_CPanel+10,DIALOG_STYLE_MSGBOX, "{FFFFA5}Spawn Place", Snur, "Select", "Disable");
                }
                case 9:
                {
                    new Snur[512];
                    format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Keys option?\n\n\n");
                    format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED all keys will be shut down.\nIf {FF0202}DISABLED you will be able to use the keys..",Snur );
                    ShowPlayerDialog( playerid, Binds,DIALOG_STYLE_MSGBOX, "{FFFFFF}Keys", Snur,"Enable", "Disable");
                }
                case 10:
                {
                    ShowPlayerDialog(playerid, MyTime, DIALOG_STYLE_INPUT, "{FFFFFF}Select your time", "{FFFFFF}Please insert a number from "CLB"0 {FFFFFF}to "CLB"24{FFFFFF}\n\
                                                                                      This will set your time to the inserted number and it will\n\
                                                                                      save into your account and on next spawn this\n\
                                                                                      time will be applied."
, "Insert", "Disable");
                }
                case 11:
                {
                    ShowPlayerDialog(playerid, MySkin, DIALOG_STYLE_INPUT, "{FFFFFF}Select your skin", "{FFFFFF}The inserted number will be your skin, it will\n\
                                                                                      save into your account and on next spawn it will be applied!"
, "Insert", "Disable");
                }
                case 12:
                {
                    ShowPlayerDialog(playerid, MyWeather, DIALOG_STYLE_INPUT, "{FFFFFF}Select your weather", "{FFFFFF}The inserted number will be your weather\n\
                                                                                            this will save into your account and on next login this will be applied!"
, "Insert", "Disable");
                }
                case 13:
                {
                }
            }
        }
    }
and

pawn Код:
case DIALOG_CPanel+6:
    {
        if (response)
        {
            PlayerInfo[playerid][P_Goto] = 1;
            ShowPlayerDialog(playerid, DIALOG_CPanel+11, DIALOG_STYLE_MSGBOX, ""#COL_GREEN"Option Enabled", ""#COL_WHITE"Player Goto feature is ["#COL_GREEN"ENABLED"#COL_WHITE"]\n\nNow players can come to you.",  "Back", "Back");
         UpdateCPanel(playerid);
        }
        if (!response)
        {
            PlayerInfo[playerid][P_Goto] = 0;
            ShowPlayerDialog(playerid, DIALOG_CPanel+11, DIALOG_STYLE_MSGBOX, ""#COL_RED"Option Disabled", ""#COL_WHITE"Player Goto feature is ["#COL_RED"DISABLED"#COL_WHITE"]\n\nPlayers can't come to you anymore.",  "Back", "Back");
         UpdateCPanel(playerid);
        }
    }
and

pawn Код:
case DIALOG_CPanel+11:
    {
        if (response)
         {
         ShowPlayerDialog(playerid, DIALOG_CPanel, DIALOG_STYLE_LIST, "Control Panel (CPanel)", CPString, "Option", "Exit");
         }
        else
         {
        ShowPlayerDialog(playerid, DIALOG_CPanel, DIALOG_STYLE_LIST, "Control Panel (CPanel)", CPString, "Option", "Exit");
         }
    }
but nothing is happening when player click any listitem pls someone help
Reply


Messages In This Thread
ondialogresponse - by Vaishnav - 14.06.2014, 01:52
Re: ondialogresponse - by RenovanZ - 14.06.2014, 02:29
Re: ondialogresponse - by Vaishnav - 14.06.2014, 02:37
Re: ondialogresponse - by Vaishnav - 14.06.2014, 05:00
Re: ondialogresponse - by Vaishnav - 14.06.2014, 08:56
Re: ondialogresponse - by MacT - 14.06.2014, 09:05
Re: ondialogresponse - by Vaishnav - 14.06.2014, 10:07
Re: ondialogresponse - by MacT - 14.06.2014, 10:54

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