14.06.2014, 05:00
well this is my actual problem
and
and
but nothing is happening when player click any listitem pls someone help
pawn Код:
case DIALOG_CPanel:
{
if (response)
{
switch(listitem)
{
case 0:
{
new Snur[512];
strcat(Snur, "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the God option?\n\n\n ");
format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED your health will refill every second.\nIf {FF0202}DISABLED your car will explode!",Snur);
ShowPlayerDialog(playerid, DIALOG_CPanel+1,DIALOG_STYLE_MSGBOX, "{FFFFA5}Godess", Snur, "ENABLE", "DISABLE");
}
case 1:
{
new Snur[512];
format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Car God option?\n\n\n");
format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED your vehicle's health will update every second.\nIf {FF0202}DISABLED you will die.",Snur );
ShowPlayerDialog(playerid, DIALOG_CPanel+2, DIALOG_STYLE_MSGBOX, "{FFFFA5}Car God", Snur, "ENABLE", "DISABLE");
}
case 2:
{
new Snur[512];
format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the VUP option?\n\n\n");
format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED press the selected key and jump at the desired size.\nIf {FF0202}DISABLED you won't jump, no fun...",Snur );
ShowPlayerDialog(playerid, DIALOG_CPanel+3,DIALOG_STYLE_MSGBOX, "{FFFFA5}Vehicle UP", Snur, "ENABLE", "DISABLE");
}
case 3:
{
new Snur[512];
format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Speed Boost option?\n\n\n");
format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED press FIRE(Left Click) have a boost!\nIf {FF0202}DISABLED means no fun.",Snur );
ShowPlayerDialog(playerid, DIALOG_CPanel+4,DIALOG_STYLE_MSGBOX, "{FFFFA5}Speed Boost", Snur, "ENABLE", "DISABLE");
}
case 4:
{
new Snur[512];
format(Snur, sizeof(Snur), "Would you like to select the Speed Style?");
ShowPlayerDialog(playerid, DIALOG_CPanel+5,DIALOG_STYLE_MSGBOX, "{FFFFA5}Speed Style", Snur, "Select", "DISABLE");
}
case 5:
{
new Snur[512];
format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Player Goto option?\n\n\n");
format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED players can come to you.\nIf {FF0202}DISABLED players can't come to you.",Snur );
ShowPlayerDialog(playerid, DIALOG_CPanel+6,DIALOG_STYLE_MSGBOX, "{FFFFA5}Player Goto", Snur, "ENABLE", "DISABLE");
}
case 6:
{
new Snur[512];
format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Spin option?\n\n\n");
format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED press Sub-Mission Key(2) and spin.\nIf {FF0202}DISABLED nothing happens.",Snur );
ShowPlayerDialog(playerid, DIALOG_CPanel+7,DIALOG_STYLE_MSGBOX, "{FFFFA5}Spin my head right round like a record baby round...", Snur, "ENABLE", "DISABLE");
}
case 7:
{
new Snur[512];
format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Anti-Fall option?\n\n\n");
format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED press you won't fall from bike.\nIf {FF0202}DISABLED you will fall like a you are attracted to the ground.",Snur );
ShowPlayerDialog(playerid, DIALOG_CPanel+8,DIALOG_STYLE_MSGBOX, "{FFFFA5}Anti-Fall from Bikes", Snur, "ENABLE", "DISABLE");
}
case 8:
{
new Snur[512];
format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Spawn Place option?\n\n\nIf {1EEB02}ENABLED you must select a city, it will save into your account \n");
format(Snur, sizeof(Snur), "%s \tthen everytime you join you will spawn in the following location.\nIf {FF0202}DISABLED you will have to choose your spawn place \n", Snur);
format(Snur, sizeof(Snur), "%s \tevery time you go to the Character Selection Screen.", Snur );
ShowPlayerDialog(playerid, DIALOG_CPanel+10,DIALOG_STYLE_MSGBOX, "{FFFFA5}Spawn Place", Snur, "Select", "Disable");
}
case 9:
{
new Snur[512];
format(Snur, sizeof(Snur), "Would you like to {1EEB02}ENABLE or {FF0202}DISABLE the Keys option?\n\n\n");
format(Snur, sizeof(Snur), "%s If {1EEB02}ENABLED all keys will be shut down.\nIf {FF0202}DISABLED you will be able to use the keys..",Snur );
ShowPlayerDialog( playerid, Binds,DIALOG_STYLE_MSGBOX, "{FFFFFF}Keys", Snur,"Enable", "Disable");
}
case 10:
{
ShowPlayerDialog(playerid, MyTime, DIALOG_STYLE_INPUT, "{FFFFFF}Select your time", "{FFFFFF}Please insert a number from "CLB"0 {FFFFFF}to "CLB"24{FFFFFF}\n\
This will set your time to the inserted number and it will\n\
save into your account and on next spawn this\n\
time will be applied.", "Insert", "Disable");
}
case 11:
{
ShowPlayerDialog(playerid, MySkin, DIALOG_STYLE_INPUT, "{FFFFFF}Select your skin", "{FFFFFF}The inserted number will be your skin, it will\n\
save into your account and on next spawn it will be applied!", "Insert", "Disable");
}
case 12:
{
ShowPlayerDialog(playerid, MyWeather, DIALOG_STYLE_INPUT, "{FFFFFF}Select your weather", "{FFFFFF}The inserted number will be your weather\n\
this will save into your account and on next login this will be applied!", "Insert", "Disable");
}
case 13:
{
}
}
}
}
pawn Код:
case DIALOG_CPanel+6:
{
if (response)
{
PlayerInfo[playerid][P_Goto] = 1;
ShowPlayerDialog(playerid, DIALOG_CPanel+11, DIALOG_STYLE_MSGBOX, ""#COL_GREEN"Option Enabled", ""#COL_WHITE"Player Goto feature is ["#COL_GREEN"ENABLED"#COL_WHITE"]\n\nNow players can come to you.", "Back", "Back");
UpdateCPanel(playerid);
}
if (!response)
{
PlayerInfo[playerid][P_Goto] = 0;
ShowPlayerDialog(playerid, DIALOG_CPanel+11, DIALOG_STYLE_MSGBOX, ""#COL_RED"Option Disabled", ""#COL_WHITE"Player Goto feature is ["#COL_RED"DISABLED"#COL_WHITE"]\n\nPlayers can't come to you anymore.", "Back", "Back");
UpdateCPanel(playerid);
}
}
pawn Код:
case DIALOG_CPanel+11:
{
if (response)
{
ShowPlayerDialog(playerid, DIALOG_CPanel, DIALOG_STYLE_LIST, "Control Panel (CPanel)", CPString, "Option", "Exit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_CPanel, DIALOG_STYLE_LIST, "Control Panel (CPanel)", CPString, "Option", "Exit");
}
}