13.06.2014, 21:07
Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart) { if (weaponid == 34)//We check whether the player is with a sniper ... { new Float:fX,Float:fY,Float:fZ; GetPlayerPos(playerid, fX, fY, fZ);//We will store the position of the shooter. if (IsPlayerInRangeOfPoint(damagedid, 50.0, fX, fY, fZ))//Check if the player who took the damage is within 20 meters from the shooter. { new Float:health; GetPlayerHealth(damagedid, health); SetPlayerHealth(damagedid, health - 1.0); } } if (weaponid == 35)//We check whether the player is with a bazooka { new Float:fX,Float:fY,Float:fZ; GetPlayerPos(playerid, fX, fY, fZ);//We will store the position of the shooter. if (IsPlayerInRangeOfPoint(damagedid, 20.0, fX, fY, fZ))// Check if the player who took the damage is within 20 meters from the shooter. { new Float:health; GetPlayerHealth(damagedid, health); SetPlayerHealth(damagedid, health - 1.0); } } return 1; }