13.06.2014, 00:54
Quote:
first, you have to define it...
pawn Код:
from pawn Код:
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change pawn Код:
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pawn Код:
C:\Users\zero\Downloads\EDM - Extreme Deathmatch Mania\gamemodes\Untitled.pwn(853) : error 033: array must be indexed (variable "Textdraw6")
C:\Users\zero\Downloads\EDM - Extreme Deathmatch Mania\gamemodes\Untitled.pwn(854) : error 035: argument type mismatch (argument 1)
C:\Users\zero\Downloads\EDM - Extreme Deathmatch Mania\gamemodes\Untitled.pwn(855) : error 035: argument type mismatch (argument 1)
C:\Users\zero\Downloads\EDM - Extreme Deathmatch Mania\gamemodes\Untitled.pwn(856) : error 035: argument type mismatch (argument 1)
C:\Users\zero\Downloads\EDM - Extreme Deathmatch Mania\gamemodes\Untitled.pwn(857) : error 035: argument type mismatch (argument 1)
C:\Users\zero\Downloads\EDM - Extreme Deathmatch Mania\gamemodes\Untitled.pwn(858) : error 035: argument type mismatch (argument 1)
C:\Users\zero\Downloads\EDM - Extreme Deathmatch Mania\gamemodes\Untitled.pwn(859) : error 035: argument type mismatch (argument 1)
C:\Users\zero\Downloads\EDM - Extreme Deathmatch Mania\gamemodes\Untitled.pwn(860) : error 035: argument type mismatch (argument 1)
C:\Users\zero\Downloads\EDM - Extreme Deathmatch Mania\gamemodes\Untitled.pwn(869) : error 035: argument type mismatch (argument 2)
C:\Users\zero\Downloads\EDM - Extreme Deathmatch Mania\gamemodes\Untitled.pwn(887) : error 035: argument type mismatch (argument 1)
C:\Users\zero\Downloads\EDM - Extreme Deathmatch Mania\gamemodes\Untitled.pwn(888) : error 035: argument type mismatch (argument 1)
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
11 Errors.
pawn Код:
Textdraw6 = TextDrawCreate(117.000000, 330.000000, "0");
TextDrawAlignment(Textdraw6, 2);
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 3);
TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
TextDrawColor(Textdraw6, -16776961);
TextDrawSetOutline(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw5);
TextDrawShowForPlayer(i, Textdraw6);
}
}
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);