12.06.2014, 18:02
Maybe something like this?
pawn Код:
#define EXP_ACHIEVMENT (1000)
#define SetPlayerEXP(%0,%1) \
PlayerInfo[%0][pEXP] = %1, CheckPlayerEXP(%0)
#define GetPlayerEXP(%0) \
PlayerInfo[%0][pEXP]
CheckPlayerEXP(playerid)
{
if(PlayerInfo[playerid][pEXP] >= EXP_ACHIEVMENT) //1, 000
{
//code here
}
if(PlayerInfo[playerid][pEXP] >= EXP_ACHIEVMENT * 2) //2, 000
{
//code here
}
if(PlayerInfo[playerid][pEXP] >= EXP_ACHIEVMENT * 3) //3, 000
{
//code here
}
}