Creating an experience system:
#7

Maybe something like this?

pawn Код:
#define EXP_ACHIEVMENT (1000)

#define SetPlayerEXP(%0,%1) \
        PlayerInfo[%0][pEXP] = %1, CheckPlayerEXP(%0)

#define GetPlayerEXP(%0) \
        PlayerInfo[%0][pEXP]

CheckPlayerEXP(playerid)
{
    if(PlayerInfo[playerid][pEXP] >= EXP_ACHIEVMENT) //1, 000
    {
        //code here
    }
    if(PlayerInfo[playerid][pEXP] >= EXP_ACHIEVMENT * 2) //2, 000
    {
        //code here
    }
    if(PlayerInfo[playerid][pEXP] >= EXP_ACHIEVMENT * 3) //3, 000
    {
        //code here
    }        
}
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Messages In This Thread
Creating an experience system: - by Twizted - 12.06.2014, 13:01
AW: Creating an experience system: - by BiosMarcel - 12.06.2014, 13:32
Re: AW: Creating an experience system: - by magnusburton - 12.06.2014, 13:34
Re: Creating an experience system: - by _Mohit_ - 12.06.2014, 14:01
Re: Creating an experience system: - by Twizted - 12.06.2014, 17:38
Re: Creating an experience system: - by TakeiT - 12.06.2014, 17:53
Re: Creating an experience system: - by Patrick - 12.06.2014, 18:02
Re: Creating an experience system: - by Denying - 12.06.2014, 18:09
Re: Creating an experience system: - by Dignity - 12.06.2014, 18:16
AW: Re: Creating an experience system: - by BiosMarcel - 12.06.2014, 18:44

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