Creating an experience system:
#1

I've been reading a tutorial for this purpose but it doesn't really help me much. I'm adding an experience system within my server. I want the player to level up after obtaining 1000 experience points by doing several things (I won't encourage killing, so players will get experience points for being online, completing missions, jobs, etc.). I'm not really sure how I could do this sort of system, therefore requiring your help.

pawn Код:
enum pInfo
{
    pPass, // un-needed
    pCash, // un-needed
    pAdmin, // un-needed
    pSex, // un-needed
    pAge, // un-needed
    pLevel,
    pEXP,
    Float:pPos_x, // un-needed
    Float:pPos_y, // un-needed
    Float:pPos_z, // un-needed
    pSkin, // un-needed
    pCrew // un-needed
}
To sum it up: For each 1000 experience points a player has, he levels up (using SetPlayerScore for that). I'd be very grateful If you could help me out.
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Messages In This Thread
Creating an experience system: - by Twizted - 12.06.2014, 13:01
AW: Creating an experience system: - by BiosMarcel - 12.06.2014, 13:32
Re: AW: Creating an experience system: - by magnusburton - 12.06.2014, 13:34
Re: Creating an experience system: - by _Mohit_ - 12.06.2014, 14:01
Re: Creating an experience system: - by Twizted - 12.06.2014, 17:38
Re: Creating an experience system: - by TakeiT - 12.06.2014, 17:53
Re: Creating an experience system: - by Patrick - 12.06.2014, 18:02
Re: Creating an experience system: - by Denying - 12.06.2014, 18:09
Re: Creating an experience system: - by Dignity - 12.06.2014, 18:16
AW: Re: Creating an experience system: - by BiosMarcel - 12.06.2014, 18:44

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