[FilterScript] Explosive bullets!
#8

Quote:
Originally Posted by verlaj
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havent really checked the script but are you using (1)onplayergivedamage with createexplosives ? or (2)frontvector ? or both cuss (1) supports only when you hit the players but not the stuffs such as vehicles(player is not entered) while (2) required complex coding.. :3 but if you combine them then it would be awesome

although by reading your post, i guess you only created createexplosives, no ? remember if you are planning for specific damage then make sure to setplayerteam so you wont get false reading with onplayertakedamage :3 (just suggesting)
I used OnPlayerWeaponShot and used CreateExplosion at the shot's hit X/Y/Z, your suggestion is somehow impossible(in my point of view) as the player can still take splash damage from the explosion even if he's on the same team as the shooter. Unless I make it that it cancels the explosion if the teammate is in a predefined radius near the shot.

Thanks everyone for your feedback!
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Messages In This Thread
Explosive bullets! - by Cena44 - 12.06.2014, 09:06
Re: Explosive bullets! - by kokoshkata - 12.06.2014, 10:52
Re: Explosive bullets! - by iFiras - 12.06.2014, 10:54
Re: Explosive bullets! - by Tidzii - 12.06.2014, 11:37
Re: Explosive bullets! - by iRaiDeN - 12.06.2014, 11:40
Re: Explosive bullets! - by Rocky1993 - 12.06.2014, 11:50
Re: Explosive bullets! - by verlaj - 12.06.2014, 12:06
Re: Explosive bullets! - by Cena44 - 12.06.2014, 12:43
Re: Explosive bullets! - by PreetZ - 12.06.2014, 14:27
Re: Explosive bullets! - by xXcaliberXx - 12.06.2014, 14:58
Re: Explosive bullets! - by hossa - 12.06.2014, 16:28
Re: Explosive bullets! - by Devil123 - 12.06.2014, 16:31
Re: Explosive bullets! - by Salim_Karaja - 12.06.2014, 20:58
Re: Explosive bullets! - by Cena44 - 13.06.2014, 07:49
Re: Explosive bullets! - by shaff - 13.06.2014, 08:04

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