11.06.2014, 17:26
So? Unless the server is restarting it is unlikely that this much people connect at once. Put a limit on connections per second GLOBALLY instead of per player (upper limit being 10% of your server slots or so). Block any connection that exceeds this limit for a few minutes, with BlockIPAddress.
Furthermore, it is possible to catch the query packets with iptables string matching.
Furthermore, it is possible to catch the query packets with iptables string matching.


