11.06.2014, 14:39
(
Последний раз редактировалось BigRet; 13.06.2014 в 10:32.
)
Aqui esta Se poder me ajudar Darei +rep
pawn Код:
public SetPlayerSpawn(playerid)
{
/*if(Player[playerid][pAdmin] == 0)
{
SendClientMessage(playerid, COLOR_RED, "Atualizando GameMod, aguarde ...");
Kick(playerid);
return 1;
}*/
glitchfez[playerid] = false;
nowh[playerid] = 0;
noab2[playerid] = false;
noab[playerid][3] = 0;
Congelado[playerid] = 0;
PedidoAceito[playerid] = 900;
for(new i=0;i<4;i++)
AFK[playerid][i] = i;
if(IsPlayerConnected(playerid))
{
Congelar(playerid);
SetTimerEx("Descongelar", 1000, 0, "i", playerid);
LoadFightStyle(playerid);
noteste[playerid] = false;
noevento[playerid] = false;
if(Player[playerid][pTut] == 0)
{
gNews[playerid] = 1; gFam[playerid] = 1;
Congelar(playerid);
ShowPlayerDialog(playerid,14, DIALOG_STYLE_MSGBOX, "Atencгo", "Qual й o seu sexo?", "Masculino", "Feminino");
}
Player[playerid][Spawned] = true;
new rand;
new house = Player[playerid][pPhousekey];
new ahouse = Player[playerid][pPaluguelkey];
if(PlayerPaintballing[playerid] != 0)
{
ResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 29, 999);
SafeGivePlayerWeapon(playerid, 24, 999);
rand = random(sizeof(PaintballSpawns));
SafeSetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(Player[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid, 6);
SafeSetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_RED, "Vocк nгo cumpriu com sua pena, dados: LSPD HQ");
return 1;
}
if(Player[playerid][pJailed] == 3)
{
SetPlayerInterior(playerid, 3);
SafeSetPlayerPos(playerid,197.7218,175.0082,1003.0234);
SendClientMessage(playerid, COLOR_RED, "Vocк ainda nгo cumpriu com sua pena, dados: FBI HQ");
return 1;
}
if(Player[playerid][pJailed] == 4)
{
SetPlayerInterior(playerid, 10);
SafeSetPlayerPos(playerid,223.2259,109.8377,999.0156);
SendClientMessage(playerid, COLOR_RED, "Vocк ainda nгo cumpriu com sua pena, dados: BOPE HQ");
return 1;
}
if(Player[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid, 0);
SafeSetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453);
return 1;
}
if(Player[playerid][pMorto] == 1 && SpawnTime[playerid] <= 0 && Player[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
//SetPVarInt(playerid, "Hospital", 1);
SetTimerEx("SetMorto",1000,false, "i", playerid);
return 1;
}
SpawnTime[playerid] = 10;
if(Player[playerid][pCrimes2] == 0)
{
if(Player[playerid][pLeader] == TEAM_PM || Player[playerid][pMember] == TEAM_PM)
SafeGivePlayerWeapon(playerid, 24, 30);
else if(Player[playerid][pLeader] == TEAM_PF || Player[playerid][pMember] == TEAM_PF)
SafeGivePlayerWeapon(playerid, 24, 30);
else if(Player[playerid][pLeader] == TEAM_FA || Player[playerid][pMember] == TEAM_FA)
{
SetPlayerArmour(playerid, 50);
SafeGivePlayerWeapon(playerid, 34, 100);
SafeGivePlayerWeapon(playerid, 31, 5000);
SafeGivePlayerWeapon(playerid, 29, 5000);
SafeGivePlayerWeapon(playerid, 25, 300);
SafeGivePlayerWeapon(playerid, 24, 300);
SafeGivePlayerWeapon(playerid, 4, 1);
}
else if(Player[playerid][pLeader] == TEAM_BALLAS || Player[playerid][pMember] == TEAM_BALLAS)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(Player[playerid][pLeader] == TEAM_GROOVE || Player[playerid][pMember] == TEAM_GROOVE)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(Player[playerid][pLeader] == TEAM_PREF || Player[playerid][pMember] == TEAM_PREF)
{
SetPlayerArmour(playerid, 85);
SafeGivePlayerWeapon(playerid, 24, 250);
SafeGivePlayerWeapon(playerid, 29, 700);
}
else if(Player[playerid][pLeader] == TEAM_HITMAN || Player[playerid][pMember] == TEAM_HITMAN)
{
SafeGivePlayerWeapon(playerid, 4, 1);
}
else if(Player[playerid][pLeader] == TEAM_LOWRIDERS || Player[playerid][pMember] == TEAM_LOWRIDERS)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(Player[playerid][pLeader] == TEAM_VAGOS || Player[playerid][pMember] == TEAM_VAGOS)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(Player[playerid][pLeader] == TEAM_BIKERS || Player[playerid][pMember] == TEAM_BIKERS)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(Player[playerid][pLeader] == TEAM_MUNICIPAL || Player[playerid][pMember] == TEAM_MUNICIPAL)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 30);
}
else if(Player[playerid][pLeader] == TEAM_AZTECAS || Player[playerid][pMember] == TEAM_AZTECAS)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(Player[playerid][pLeader] == TEAM_RUSSA || Player[playerid][pMember] == TEAM_RUSSA)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 8, 1);
}
else if(Player[playerid][pLeader] == TEAM_YAKUZA || Player[playerid][pMember] == TEAM_YAKUZA)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 29, 150);
SafeGivePlayerWeapon(playerid, 8, 1);
}
else if(Player[playerid][pLeader] == TEAM_DRIFTERS || Player[playerid][pMember] == TEAM_DRIFTERS)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(Player[playerid][pLeader] == TEAM_CV || Player[playerid][pMember] == TEAM_CV)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(Player[playerid][pLeader] == TEAM_PCC || Player[playerid][pMember] == TEAM_PCC)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
else if(Player[playerid][pLeader] == TEAM_BOPE || Player[playerid][pMember] == TEAM_BOPE)
{
SafeGivePlayerWeapon(playerid, 24, 30);
}
else if(Player[playerid][pLeader] == TEAM_ALQAEDA || Player[playerid][pMember] == TEAM_ALQAEDA)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 30, 600);
SafeGivePlayerWeapon(playerid, 24, 150);
}
else if(Player[playerid][pLeader] == TEAM_KINGS || Player[playerid][pMember] == TEAM_KINGS)
{
SetPlayerArmour(playerid, 25);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 24, 150);
SafeGivePlayerWeapon(playerid, 5, 1);
SafeGivePlayerWeapon(playerid, 1, 1);
}
}
else
SafeSetPlayerPos(playerid,Player[playerid][pLocalX],Player[playerid][pLocalY],Player[playerid][pLocalZ]);
if(Player[playerid][pDonateRank] == 2)
{
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 29, 300);
SafeGivePlayerWeapon(playerid, 31, 300);
SetPlayerArmour(playerid, 60);
}
if(Player[playerid][pDonateRank] == 3)
{
SafeGivePlayerWeapon(playerid, 24, 999);
SafeGivePlayerWeapon(playerid, 29, 999);
SafeGivePlayerWeapon(playerid, 31, 999);
SetPlayerArmour(playerid, 90);
}
if(Player[playerid][pLocalSpawn] == 1 && (house != 255 || ahouse != 255))
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
SafeSetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
Player[playerid][pLocal] = house;
Player[playerid][pInt] = HouseInfo[house][hInt];
Player[playerid][pVirWorld] = HouseInfo[house][hWorld];
return 1;
}
//MECANICOS
if(Player[playerid][pJob] == MECANICO && Player[playerid][pRank] == 0)
{
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid, 2520.1360,-1476.3246,23.9898);
SetPlayerFacingAngle(playerid, 0.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
//TAXISTAS
if(Player[playerid][pJob] == TAXISTA && Player[playerid][pRank] == 0)
{
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid, 1284.4120,-1350.1644,13.5634);
SetPlayerFacingAngle(playerid, 90.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
//CAMIONEIROS
if(Player[playerid][pJob] == CAMINHONEIRO && Player[playerid][pRank] == 0)
{
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid, -40.0272,-232.3873,5.7161);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
//POLICIA MILITAR
if(Player[playerid][pMember] == TEAM_PM || Player[playerid][pLeader] == TEAM_PM)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SafeSetPlayerPos(playerid, 232.7498,73.7373,1005.0391);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,6);
Player[playerid][pInt] = 6;
return 1;
}
//POLICIA FEDERAL
if(Player[playerid][pMember] == TEAM_PF || Player[playerid][pLeader] == TEAM_PF)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SafeSetPlayerPos(playerid, 257.0127,190.2985,1008.1719);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,3);
Player[playerid][pInt] = 3;
return 1;
}
// FORЗAS ARMADAS
if(Player[playerid][pMember] == TEAM_FA || Player[playerid][pLeader] == TEAM_FA)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SafeSetPlayerPos(playerid, 310.6609,-164.7110,999.5938);
SetPlayerFacingAngle(playerid, 280.0);
SetPlayerInterior(playerid, 6);
Player[playerid][pInt] = 6;
return 1;
}
//BOMBEIROS
if(Player[playerid][pMember] == TEAM_BOMBE || Player[playerid][pLeader] == TEAM_BOMBE)
{
SetPlayerVirtualWorld(playerid,1);
detranexit[playerid] = 2;
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid, 322.1213,315.1004,999.1484);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 30);
SafeGivePlayerWeapon(playerid, 42, 5000);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,5);
Player[playerid][pInt] = 5;
return 1;
}
//BALLAS
if(Player[playerid][pMember] == TEAM_BALLAS || Player[playerid][pLeader] == TEAM_BALLAS)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SafeSetPlayerPos(playerid, 324.0143,1122.2839,1083.8828);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid, 5);
return 1;
}
//GROVE STREET
if(Player[playerid][pMember] == TEAM_GROOVE || Player[playerid][pLeader] == TEAM_GROOVE)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerArmour(playerid, 25);
SetCameraBehindPlayer(playerid);
SafeSetPlayerPos(playerid, 2519.1958,-1678.1322,14.6467);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
Player[playerid][pInt] = 0;
return 1;
}
//PREFEITO
if(Player[playerid][pLeader] == TEAM_PREF || Player[playerid][pMember] == TEAM_PREF)
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerArmour(playerid, 90);
SafeSetPlayerPos(playerid, 1130.1013,-2037.5076,69.0078);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
SafeGivePlayerWeapon(playerid, 24, 250);
SafeGivePlayerWeapon(playerid, 29, 700);
Player[playerid][pInt] = 0;
return 1;
}
//HITMANS
if(Player[playerid][pMember] == TEAM_HITMAN || Player[playerid][pLeader] == TEAM_HITMAN)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SafeSetPlayerPos(playerid, 1216.0000,-1674.0352,11.7968);
SetPlayerFacingAngle(playerid, 270.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
SafeGivePlayerWeapon(playerid, 4, 1);
SafeGivePlayerWeapon(playerid, 24, 400);
SafeGivePlayerWeapon(playerid, 34, 400);
Player[playerid][pInt] = 4;
return 1;
}
//SAN NEWS
if(Player[playerid][pMember] == TEAM_SANEWS || Player[playerid][pLeader] == TEAM_SANEWS)
{
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid, 356.6006,209.0214,1008.3828);
SetPlayerInterior(playerid,3);
Player[playerid][pInt] = 3;
return 1;
}
//LOWRIDERS
if(Player[playerid][pMember] == TEAM_LOWRIDERS || Player[playerid][pLeader] == TEAM_LOWRIDERS)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SafeSetPlayerPos(playerid, 1121.4432,7.9393,1002.0859);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,12);
Player[playerid][pInt] = 12;
return 1;
}
//VAGOS
if(Player[playerid][pMember] == TEAM_VAGOS || Player[playerid][pLeader] == TEAM_VAGOS)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SafeSetPlayerPos(playerid, 2354.4053,-1167.3206,27.6563);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerFacingAngle(playerid, 0.0);
SetPlayerInterior(playerid,0);
Player[playerid][pInt] = 0;
return 1;
}
//MOTOQUEIROS
if(Player[playerid][pMember] == TEAM_BIKERS || Player[playerid][pLeader] == TEAM_BIKERS)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SafeSetPlayerPos(playerid, 508.3417,-80.1715,998.9609);
SetPlayerFacingAngle(playerid, 0.0);
SetCameraBehindPlayer(playerid);
SafeGivePlayerWeapon(playerid, 24, 500);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,11);
Player[playerid][pInt] = 11;
return 1;
}
//DETRAN
if(Player[playerid][pMember] == TEAM_MUNICIPAL || Player[playerid][pLeader] == TEAM_MUNICIPAL)
{
detranexit[playerid] = 1;
SetPlayerToTeamColor(playerid);
SafeSetPlayerPos(playerid, 322.1213,315.1004,999.1484);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 30);
SetPlayerFacingAngle(playerid, 180.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,5);
Player[playerid][pInt] = 5;
return 1;
}
//AZTECAS
if(Player[playerid][pMember] == TEAM_AZTECAS || Player[playerid][pLeader] == TEAM_AZTECAS)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SetPlayerInterior(playerid,8);
SafeSetPlayerPos(playerid, 2817.9792,-1169.5975,1025.5778);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
Player[playerid][pInt] = 8;
return 1;
}
//Russa
if(Player[playerid][pMember] == TEAM_RUSSA || Player[playerid][pLeader] == TEAM_RUSSA)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SafeSetPlayerPos(playerid, 1254.4261,-790.6013,92.0302);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 8, 1);
SetPlayerFacingAngle(playerid, 90.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
Player[playerid][pInt] = 0;
return 1;
}
//YAKUZA
if(Player[playerid][pMember] == TEAM_YAKUZA || Player[playerid][pLeader] == TEAM_YAKUZA)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SafeSetPlayerPos(playerid, -2164.5222,645.5374,1057.5938);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 8, 1);
SetPlayerInterior(playerid,1);
return 1;
}
//DRIFTERS
if(Player[playerid][pMember] == TEAM_DRIFTERS || Player[playerid][pLeader] == TEAM_DRIFTERS)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SafeSetPlayerPos(playerid, -226.2575,1409.8733,27.7734);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,18);
return 1;
}
//Comando Vermelho
if(Player[playerid][pMember] == TEAM_CV || Player[playerid][pLeader] == TEAM_CV)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SafeSetPlayerPos(playerid, 416.1714,2537.2358,10.0000);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,10);
return 1;
}
//PCC
if(Player[playerid][pMember] == TEAM_PCC || Player[playerid][pLeader] == TEAM_PCC)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SafeSetPlayerPos(playerid, 2554.1692,-1285.9547,1060.9844);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,2);
Player[playerid][pInt] = 2;
return 1;
}
//BOPE
if(Player[playerid][pMember] == TEAM_BOPE || Player[playerid][pLeader] == TEAM_BOPE)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 50);
SafeSetPlayerPos(playerid, 248.9618,115.4132,1003.2188);
SetPlayerFacingAngle(playerid, 180.0);
SetPlayerInterior(playerid,10);
return 1;
}
//ALQAEDA
if(Player[playerid][pMember] == TEAM_ALQAEDA || Player[playerid][pLeader] == TEAM_ALQAEDA)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SafeSetPlayerPos(playerid, 151.3921,2546.1300,18.0000);
SafeGivePlayerWeapon(playerid, 30, 600);
SafeGivePlayerWeapon(playerid, 24, 150);
SetPlayerFacingAngle(playerid, 90.0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid,0);
return 1;
}
//KING'S
if(Player[playerid][pMember] == TEAM_KINGS || Player[playerid][pLeader] == TEAM_KINGS)
{
SetPlayerToTeamColor(playerid);
SetPlayerArmour(playerid, 25);
SafeSetPlayerPos(playerid, 446.0672,-9.3721,1000.7343);
SafeGivePlayerWeapon(playerid, 24, 100);
SafeGivePlayerWeapon(playerid, 41, 800);
SafeGivePlayerWeapon(playerid, 1, 1);
SafeGivePlayerWeapon(playerid, 5, 1);
SetPlayerInterior(playerid,1);
return 1;
}
if((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
SafeSetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
Player[playerid][pInt] = 0;
return 1;
}
else
{
SetPlayerToTeamColor(playerid);
new asd = random(sizeof(CivilSpawns));
SafeSetPlayerPos(playerid, CivilSpawns[asd][0], CivilSpawns[asd][1], CivilSpawns[asd][2]);
SetPlayerFacingAngle(playerid, CivilSpawns[asd][3]);
SetPlayerInterior(playerid,0);
Player[playerid][pInt] = 0;
}
}
return 1;
}