[Ajuda] Spawn
#3

Aqui esta Se poder me ajudar Darei +rep

pawn Код:
public SetPlayerSpawn(playerid)
{
    /*if(Player[playerid][pAdmin] == 0)
    {
        SendClientMessage(playerid, COLOR_RED, "Atualizando GameMod, aguarde ...");
        Kick(playerid);
        return 1;
    }*/

    glitchfez[playerid] = false;
    nowh[playerid] = 0;
    noab2[playerid] = false;
    noab[playerid][3] = 0;
    Congelado[playerid] = 0;
    PedidoAceito[playerid] = 900;
    for(new i=0;i<4;i++)
        AFK[playerid][i] = i;

    if(IsPlayerConnected(playerid))
    {
        Congelar(playerid);
        SetTimerEx("Descongelar", 1000, 0, "i", playerid);
        LoadFightStyle(playerid);
        noteste[playerid] = false;
        noevento[playerid] = false;
        if(Player[playerid][pTut] == 0)
        {
            gNews[playerid] = 1; gFam[playerid] = 1;
            Congelar(playerid);
            ShowPlayerDialog(playerid,14, DIALOG_STYLE_MSGBOX, "Atencгo", "Qual й o seu sexo?", "Masculino", "Feminino");
        }
        Player[playerid][Spawned] = true;
        new rand;
        new house = Player[playerid][pPhousekey];
        new ahouse = Player[playerid][pPaluguelkey];

        if(PlayerPaintballing[playerid] != 0)
        {
            ResetPlayerWeapons(playerid);
            SafeGivePlayerWeapon(playerid, 29, 999);
            SafeGivePlayerWeapon(playerid, 24, 999);
            rand = random(sizeof(PaintballSpawns));
            SafeSetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
            return 1;
        }
        if(Player[playerid][pJailed] == 1)
        {
            SetPlayerInterior(playerid, 6);
            SafeSetPlayerPos(playerid,264.6288,77.5742,1001.0391);
            SendClientMessage(playerid, COLOR_RED, "Vocк nгo cumpriu com sua pena, dados: LSPD HQ");
            return 1;
        }
        if(Player[playerid][pJailed] == 3)
        {
            SetPlayerInterior(playerid, 3);
            SafeSetPlayerPos(playerid,197.7218,175.0082,1003.0234);
            SendClientMessage(playerid, COLOR_RED, "Vocк ainda nгo cumpriu com sua pena, dados: FBI HQ");
            return 1;
        }
        if(Player[playerid][pJailed] == 4)
        {
            SetPlayerInterior(playerid, 10);
            SafeSetPlayerPos(playerid,223.2259,109.8377,999.0156);
            SendClientMessage(playerid, COLOR_RED, "Vocк ainda nгo cumpriu com sua pena, dados: BOPE HQ");
            return 1;
        }
        if(Player[playerid][pJailed] == 2)
        {
            SetPlayerInterior(playerid, 0);
            SafeSetPlayerPos(playerid,268.5777,1857.9351,9.8133);
            SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453);
            return 1;
        }

        if(Player[playerid][pMorto] == 1 && SpawnTime[playerid] <= 0 && Player[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
        {
            //SetPVarInt(playerid, "Hospital", 1);
            SetTimerEx("SetMorto",1000,false, "i", playerid);
            return 1;
        }

        SpawnTime[playerid] = 10;
        if(Player[playerid][pCrimes2] == 0)
        {
            if(Player[playerid][pLeader] == TEAM_PM || Player[playerid][pMember] == TEAM_PM)
                SafeGivePlayerWeapon(playerid, 24, 30);

            else if(Player[playerid][pLeader] == TEAM_PF || Player[playerid][pMember] == TEAM_PF)
                SafeGivePlayerWeapon(playerid, 24, 30);

            else if(Player[playerid][pLeader] == TEAM_FA || Player[playerid][pMember] == TEAM_FA)
            {
                SetPlayerArmour(playerid, 50);
                SafeGivePlayerWeapon(playerid, 34, 100);
                SafeGivePlayerWeapon(playerid, 31, 5000);
                SafeGivePlayerWeapon(playerid, 29, 5000);
                SafeGivePlayerWeapon(playerid, 25, 300);
                SafeGivePlayerWeapon(playerid, 24, 300);
                SafeGivePlayerWeapon(playerid, 4, 1);
            }

            else if(Player[playerid][pLeader] == TEAM_BALLAS || Player[playerid][pMember] == TEAM_BALLAS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_GROOVE || Player[playerid][pMember] == TEAM_GROOVE)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_PREF || Player[playerid][pMember] == TEAM_PREF)
            {
                SetPlayerArmour(playerid, 85);
                SafeGivePlayerWeapon(playerid, 24, 250);
                SafeGivePlayerWeapon(playerid, 29, 700);
            }
            else if(Player[playerid][pLeader] == TEAM_HITMAN || Player[playerid][pMember] == TEAM_HITMAN)
            {
                SafeGivePlayerWeapon(playerid, 4, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_LOWRIDERS || Player[playerid][pMember] == TEAM_LOWRIDERS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_VAGOS || Player[playerid][pMember] == TEAM_VAGOS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_BIKERS || Player[playerid][pMember] == TEAM_BIKERS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_MUNICIPAL || Player[playerid][pMember] == TEAM_MUNICIPAL)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 24, 30);
            }
            else if(Player[playerid][pLeader] == TEAM_AZTECAS || Player[playerid][pMember] == TEAM_AZTECAS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_RUSSA || Player[playerid][pMember] == TEAM_RUSSA)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 29, 150);
                SafeGivePlayerWeapon(playerid, 8, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_YAKUZA || Player[playerid][pMember] == TEAM_YAKUZA)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 29, 150);
                SafeGivePlayerWeapon(playerid, 8, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_DRIFTERS || Player[playerid][pMember] == TEAM_DRIFTERS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_CV || Player[playerid][pMember] == TEAM_CV)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_PCC || Player[playerid][pMember] == TEAM_PCC)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
            else if(Player[playerid][pLeader] == TEAM_BOPE || Player[playerid][pMember] == TEAM_BOPE)
            {
                SafeGivePlayerWeapon(playerid, 24, 30);
            }
            else if(Player[playerid][pLeader] == TEAM_ALQAEDA || Player[playerid][pMember] == TEAM_ALQAEDA)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 30, 600);
                SafeGivePlayerWeapon(playerid, 24, 150);
            }
            else if(Player[playerid][pLeader] == TEAM_KINGS || Player[playerid][pMember] == TEAM_KINGS)
            {
                SetPlayerArmour(playerid, 25);
                SafeGivePlayerWeapon(playerid, 41, 800);
                SafeGivePlayerWeapon(playerid, 24, 150);
                SafeGivePlayerWeapon(playerid, 5, 1);
                SafeGivePlayerWeapon(playerid, 1, 1);
            }
        }
        else
            SafeSetPlayerPos(playerid,Player[playerid][pLocalX],Player[playerid][pLocalY],Player[playerid][pLocalZ]);


        if(Player[playerid][pDonateRank] == 2)
        {
              SafeGivePlayerWeapon(playerid, 24, 100);
              SafeGivePlayerWeapon(playerid, 29, 300);
              SafeGivePlayerWeapon(playerid, 31, 300);
              SetPlayerArmour(playerid, 60);
        }

        if(Player[playerid][pDonateRank] == 3)
        {
              SafeGivePlayerWeapon(playerid, 24, 999);
              SafeGivePlayerWeapon(playerid, 29, 999);
              SafeGivePlayerWeapon(playerid, 31, 999);
              SetPlayerArmour(playerid, 90);
        }

        if(Player[playerid][pLocalSpawn] == 1 && (house != 255 || ahouse != 255))
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid,HouseInfo[house][hInt]);
            SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
            SafeSetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
            Player[playerid][pLocal] = house;
            Player[playerid][pInt] = HouseInfo[house][hInt];
            Player[playerid][pVirWorld] = HouseInfo[house][hWorld];
            return 1;
        }




        //MECANICOS
        if(Player[playerid][pJob] == MECANICO && Player[playerid][pRank] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 2520.1360,-1476.3246,23.9898);
            SetPlayerFacingAngle(playerid, 0.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //TAXISTAS
        if(Player[playerid][pJob] == TAXISTA && Player[playerid][pRank] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 1284.4120,-1350.1644,13.5634);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //CAMIONEIROS
        if(Player[playerid][pJob] == CAMINHONEIRO && Player[playerid][pRank] == 0)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, -40.0272,-232.3873,5.7161);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //POLICIA MILITAR
        if(Player[playerid][pMember] == TEAM_PM || Player[playerid][pLeader] == TEAM_PM)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SafeSetPlayerPos(playerid, 232.7498,73.7373,1005.0391);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,6);
            Player[playerid][pInt] = 6;
            return 1;
        }

        //POLICIA FEDERAL
        if(Player[playerid][pMember] == TEAM_PF || Player[playerid][pLeader] == TEAM_PF)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SafeSetPlayerPos(playerid, 257.0127,190.2985,1008.1719);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,3);
            Player[playerid][pInt] = 3;
            return 1;
        }

        // FORЗAS ARMADAS
        if(Player[playerid][pMember] == TEAM_FA || Player[playerid][pLeader] == TEAM_FA)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SafeSetPlayerPos(playerid, 310.6609,-164.7110,999.5938);
            SetPlayerFacingAngle(playerid, 280.0);
            SetPlayerInterior(playerid, 6);
            Player[playerid][pInt] = 6;
            return 1;
        }

        //BOMBEIROS
        if(Player[playerid][pMember] == TEAM_BOMBE || Player[playerid][pLeader] == TEAM_BOMBE)
        {
            SetPlayerVirtualWorld(playerid,1);
            detranexit[playerid] = 2;
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 322.1213,315.1004,999.1484);
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 30);
            SafeGivePlayerWeapon(playerid, 42, 5000);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,5);
            Player[playerid][pInt] = 5;
            return 1;
        }

        //BALLAS
        if(Player[playerid][pMember] == TEAM_BALLAS || Player[playerid][pLeader] == TEAM_BALLAS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 324.0143,1122.2839,1083.8828);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid, 5);
            return 1;
        }

        //GROVE STREET
        if(Player[playerid][pMember] == TEAM_GROOVE || Player[playerid][pLeader] == TEAM_GROOVE)
        {
            SetPlayerToTeamColor(playerid);

            SetPlayerInterior(playerid, 0);
            SetPlayerArmour(playerid, 25);
            SetCameraBehindPlayer(playerid);
            SafeSetPlayerPos(playerid, 2519.1958,-1678.1322,14.6467);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            Player[playerid][pInt] = 0;
            return 1;
        }

        //PREFEITO
        if(Player[playerid][pLeader] == TEAM_PREF || Player[playerid][pMember] == TEAM_PREF)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerInterior(playerid, 0);
            SetPlayerArmour(playerid, 90);
            SafeSetPlayerPos(playerid, 1130.1013,-2037.5076,69.0078);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SafeGivePlayerWeapon(playerid, 24, 250);
            SafeGivePlayerWeapon(playerid, 29, 700);
            Player[playerid][pInt] = 0;
            return 1;
        }

        //HITMANS
        if(Player[playerid][pMember] == TEAM_HITMAN || Player[playerid][pLeader] == TEAM_HITMAN)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 1216.0000,-1674.0352,11.7968);
            SetPlayerFacingAngle(playerid, 270.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            SafeGivePlayerWeapon(playerid, 4, 1);
            SafeGivePlayerWeapon(playerid, 24, 400);
            SafeGivePlayerWeapon(playerid, 34, 400);
            Player[playerid][pInt] = 4;
            return 1;
        }

        //SAN NEWS
        if(Player[playerid][pMember] == TEAM_SANEWS || Player[playerid][pLeader] == TEAM_SANEWS)
        {
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 356.6006,209.0214,1008.3828);
            SetPlayerInterior(playerid,3);
            Player[playerid][pInt] = 3;
            return 1;
        }

        //LOWRIDERS
        if(Player[playerid][pMember] == TEAM_LOWRIDERS || Player[playerid][pLeader] == TEAM_LOWRIDERS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 1121.4432,7.9393,1002.0859);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,12);
            Player[playerid][pInt] = 12;
            return 1;
        }

        //VAGOS
        if(Player[playerid][pMember] == TEAM_VAGOS || Player[playerid][pLeader] == TEAM_VAGOS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 2354.4053,-1167.3206,27.6563);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerFacingAngle(playerid, 0.0);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
            return 1;
        }

        //MOTOQUEIROS
        if(Player[playerid][pMember] == TEAM_BIKERS || Player[playerid][pLeader] == TEAM_BIKERS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 508.3417,-80.1715,998.9609);
            SetPlayerFacingAngle(playerid, 0.0);
            SetCameraBehindPlayer(playerid);
            SafeGivePlayerWeapon(playerid, 24, 500);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,11);
            Player[playerid][pInt] = 11;
            return 1;
        }

        //DETRAN
        if(Player[playerid][pMember] == TEAM_MUNICIPAL || Player[playerid][pLeader] == TEAM_MUNICIPAL)
        {
            detranexit[playerid] = 1;
            SetPlayerToTeamColor(playerid);
            SafeSetPlayerPos(playerid, 322.1213,315.1004,999.1484);
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 30);
            SetPlayerFacingAngle(playerid, 180.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,5);
            Player[playerid][pInt] = 5;
            return 1;
        }

        //AZTECAS
        if(Player[playerid][pMember] == TEAM_AZTECAS || Player[playerid][pLeader] == TEAM_AZTECAS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SetPlayerInterior(playerid,8);
            SafeSetPlayerPos(playerid, 2817.9792,-1169.5975,1025.5778);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            Player[playerid][pInt] = 8;
            return 1;
        }

        //Russa
        if(Player[playerid][pMember] == TEAM_RUSSA || Player[playerid][pLeader] == TEAM_RUSSA)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 1254.4261,-790.6013,92.0302);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 8, 1);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
            return 1;
        }

        //YAKUZA
        if(Player[playerid][pMember] == TEAM_YAKUZA || Player[playerid][pLeader] == TEAM_YAKUZA)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, -2164.5222,645.5374,1057.5938);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 8, 1);
            SetPlayerInterior(playerid,1);
            return 1;
        }

        //DRIFTERS
        if(Player[playerid][pMember] == TEAM_DRIFTERS || Player[playerid][pLeader] == TEAM_DRIFTERS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, -226.2575,1409.8733,27.7734);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,18);
            return 1;
        }

        //Comando Vermelho
        if(Player[playerid][pMember] == TEAM_CV || Player[playerid][pLeader] == TEAM_CV)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 416.1714,2537.2358,10.0000);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,10);
            return 1;
        }

        //PCC
        if(Player[playerid][pMember] == TEAM_PCC || Player[playerid][pLeader] == TEAM_PCC)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 2554.1692,-1285.9547,1060.9844);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,2);
            Player[playerid][pInt] = 2;
            return 1;
        }

        //BOPE
        if(Player[playerid][pMember] == TEAM_BOPE || Player[playerid][pLeader] == TEAM_BOPE)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 50);
            SafeSetPlayerPos(playerid, 248.9618,115.4132,1003.2188);
            SetPlayerFacingAngle(playerid, 180.0);
            SetPlayerInterior(playerid,10);
            return 1;
        }

        //ALQAEDA
        if(Player[playerid][pMember] == TEAM_ALQAEDA || Player[playerid][pLeader] == TEAM_ALQAEDA)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 151.3921,2546.1300,18.0000);
            SafeGivePlayerWeapon(playerid, 30, 600);
            SafeGivePlayerWeapon(playerid, 24, 150);
            SetPlayerFacingAngle(playerid, 90.0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid,0);
            return 1;
        }

        //KING'S
        if(Player[playerid][pMember] == TEAM_KINGS || Player[playerid][pLeader] == TEAM_KINGS)
        {
            SetPlayerToTeamColor(playerid);
            SetPlayerArmour(playerid, 25);
            SafeSetPlayerPos(playerid, 446.0672,-9.3721,1000.7343);
            SafeGivePlayerWeapon(playerid, 24, 100);
            SafeGivePlayerWeapon(playerid, 41, 800);
            SafeGivePlayerWeapon(playerid, 1, 1);
            SafeGivePlayerWeapon(playerid, 5, 1);
            SetPlayerInterior(playerid,1);
            return 1;
        }

        if((gTeam[playerid]) == 1)
        {
            SetPlayerToTeamColor(playerid);
            rand = random(sizeof(gMedPlayerSpawns));
            SafeSetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]);
            SetPlayerFacingAngle(playerid, 270.0);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
            return 1;
        }
        else
        {
            SetPlayerToTeamColor(playerid);
            new asd = random(sizeof(CivilSpawns));
            SafeSetPlayerPos(playerid, CivilSpawns[asd][0], CivilSpawns[asd][1], CivilSpawns[asd][2]);
            SetPlayerFacingAngle(playerid, CivilSpawns[asd][3]);
            SetPlayerInterior(playerid,0);
            Player[playerid][pInt] = 0;
        }
    }
    return 1;
}
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Messages In This Thread
Spawn - by BigRet - 11.06.2014, 06:18
Re: Spawn - by DartakousLien - 11.06.2014, 10:18
Re: Spawn - by BigRet - 11.06.2014, 14:39
Re: Spawn - by DartakousLien - 11.06.2014, 19:07
Re: Spawn - by BigRet - 12.06.2014, 16:46
Re: Spawn - by BigRet - 12.06.2014, 22:59

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