11.06.2014, 02:23
The multiple brackets annoy me. Just something I hate.
pawn Код:
new DealerVeh[4]; //Top of the script
//OnGameModeInit
DealerVeh[0] = CreateVehicle(542,358.1000100,-78.9000000,1.2000000,180.0000000,105,88,15); //Clover
DealerVeh[1] = CreateVehicle(540,362.1000100,-78.9000000,1.4000000,180.0000000,156,161,15); //Vincent
DealerVeh[2] = CreateVehicle(533,366.8999900,-79.1000000,1.2000000,180.0000000,54,65,15); //Feltzer
DealerVeh[3] = CreateVehicle(549,371.3999900,-79.0000000,1.2000000,178.0000000,77,50,15); //Tampa
//
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) // you can change this
{
new vID = GetPlayerVehicleID(playerid); //No point in doing this outside the 'newstate' check. (As far as we know)
switch(vID)
{
case DealerVeh[0]: ShowPlayerDialog(playerid, DEALER_CLOVER, DIALOG_STYLE_MSGBOX, "Purchase Vehicle?", "Buy for $825", "Buy", "Cancel");
case DealerVeh[1]: ShowPlayerDialog(playerid, DEALER_VINCENT, DIALOG_STYLE_MSGBOX, "Purchase Vehicle?", "Buy for $1,250", "Buy", "Cancel");
case DealerVeh[2]: ShowPlayerDialog(playerid, DEALER_FELTZER, DIALOG_STYLE_MSGBOX, "Purchase Vehicle?", "Buy for $2,250", "Buy", "Cancel");
case DealerVeh[3]: ShowPlayerDialog(playerid, DEALER_TAMPA, DIALOG_STYLE_MSGBOX, "Purchase Vehicle?", "Buy for 1,000$", "Buy", "Cancel");
}
}
return true;
}