Call OnPlayerDeath function
#4

Yep, and the killerid will be the one who created the pickup ( i )

pawn Код:
for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(!IsPlayerConnected(i)) {continue;}
        if(status[i] == 0) {continue;}
        if(pickupid == minePickup[i])
        {
            new Float:X, Float:Y, Float:Z;
            GetObjectPos(mine[i][0], X, Y, Z);
            CreateExplosion(X, Y, Z, 7, 1);
            DestroyPickup(minePickup[i]);
            DestroyObject(mine[i][0]);
            DestroyObject(mine[i][1]);
            status[i] = 0;
        }
    }
EDIT:PrivatioBoni, come one man im not a noob if i wanted to set the health automatically i could do it easily..
Reply


Messages In This Thread
Call OnPlayerDeath function - by Battlezone - 10.06.2014, 20:14
Re: Call OnPlayerDeath function - by Lynn - 10.06.2014, 20:20
Re: Call OnPlayerDeath function - by PrivatioBoni - 10.06.2014, 20:21
Re: Call OnPlayerDeath function - by Battlezone - 10.06.2014, 20:22
Re: Call OnPlayerDeath function - by ReD_HunTeR - 10.06.2014, 20:30
Re: Call OnPlayerDeath function - by Battlezone - 10.06.2014, 20:30
Re: Call OnPlayerDeath function - by Jefff - 10.06.2014, 21:08
Re: Call OnPlayerDeath function - by PrivatioBoni - 11.06.2014, 18:22
Re: Call OnPlayerDeath function - by TakeiT - 11.06.2014, 19:06
Re: Call OnPlayerDeath function - by Battlezone - 11.06.2014, 19:29

Forum Jump:


Users browsing this thread: 2 Guest(s)