Quote:
Originally Posted by iZN
I've few suggestions.
pawn Code:
native IsIpBlocked(ip_address[]); // returns true if the IP is blocked with "BlockIpAddress" native GetObjectDistanceFromPoint(objectid, Float:X, Float:Y, Float:Z); // gives object distance from a point native GetPlayerObjectDistanceFromPoint(playerid, objectid, Float:X, Float:Y, Float:Z); // same as above but per-player object native IsObjectInRangeOfPoint(objectid, Float:range, Float:x, Float:y, Float:z); // returns true if the object is range of some point native IsPlayerObjectInRangeOfPoint(playerid, objectid, Float:range, Float:x, Float:y, Float:z); // same as above but per-player object
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These functions are scriptable.
native IsIpBlocked(ip_address[]) -> use native IsBanned(ipaddress[]);