Looping problem!
#1

pawn Код:
if(gminutes == 11 && gseconds == 0)
{
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            if(LottoPurchased[i] == true && LottoNumber[i] == RandomNumber)
            {
                GivePlayerMoney(i, CurrentJackpot);
                format(string, sizeof(string), "winning num is %i, %s(%d) has won the lottery of $%i", RandomNumber , GetName(i), i, Jackpot);
            }
            else
            {
                format(string, sizeof(string), "winning num is %i, Nobody has won the lottery of $%i", RandomNumber , Jackpot);
            }
            LottoPurchased[i] = false;
            LottoNumber[i] = -1;
        }
        SendClientMessageToAll(-1, string);
        Jackpot = jackrand;
        RandomNumber = numrand;
    }
Hello! i have made this lotto system, on 11:00 oclock the lotto will be win to any player.
/lotto [random num]

on OnGameModeinIt i have a random number to win the lotto. so if the player is lucky and choosed this num, he's the winner.

i don't know why this only works for the last player id in the server.

example: if there are 4 players in the server
so ID 0,1,2,3 in the server
and each of them did /lotto

if ID 3 is the winner, on 11 oclock he will get the money with a message to all:
"winning num is %i, %s(%d) has won the lottery of $%i"

if someone else below this ID like (0,1,2) is the winner, he will get the money with a message to all:
"winning num is %i, Nobody has won the lottery of $%i"

can somebody tell me why ?
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Messages In This Thread
Looping problem! - by AnonScripter - 08.06.2014, 19:14
Re: Looping problem! - by Konstantinos - 08.06.2014, 19:30
Re: Looping problem! - by AnonScripter - 08.06.2014, 20:06

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