08.06.2014, 18:46
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Actually, I don't think attachments are entirely impossible - just set one of their sync packets to an offset of the other one. Will lag a bit for the person driving the attachee vehicle, but not for anyone else.
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) and won't be perfect solutin.Quote:
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I’m not sure if this is bug or that supposed to work but when GetPlayerSirenState is 1 and exit from vehicle it still return 1 when you are out of vehicle.This could be fixed by probably checking if player is in vehicle or not.
btw what does GetMTUSize() do ? |
Thanks for reporting siren state bug, will be fixed in R6.


