06.06.2014, 05:52
If you mean transparency then thats the colo opacity you should add textfraw box color for example
TextDrawBoxColor(exampletxtdraw, 0x000000AA); and for checkpoint you can add function u can check if a player is in range of the checkpoint the show him the textdraw.
TextDrawBoxColor(exampletxtdraw, 0x000000AA); and for checkpoint you can add function u can check if a player is in range of the checkpoint the show him the textdraw.