Quote:
Originally Posted by Koala818
Functions GetPlayerHealth and GetPlayerArmour stores the value in a variable.
https://sampwiki.blast.hk/wiki/GetPlayerHealth
https://sampwiki.blast.hk/wiki/GetPlayerArmour
So you must do something like:
pawn Код:
forward SpecUpdate(playerid); public SpecUpdate(playerid) { if(Spectating[playerid] > 0 && Spectate[playerid] != INVALID_PLAYER_ID) { for(new i = 0; i < 2; i++) { TogglePlayerSpectating(playerid, true); PlayerSpectatePlayer( playerid, Spectate[playerid] ); SetPlayerInterior( playerid, GetPlayerInterior( Spectate[playerid] ) ); SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( Spectate[playerid] ) ); new string[128], Float:zhp, Float:zarmour; GetPlayerHealth(playerid, zhp); GetPlayerArmour(playerid, zarmour); format(string, sizeof(string), "Spectating %s(%d): HP: %f Armour: %f", GetPlayerNameEx(Spectate[playerid]), Spectate[playerid], zhp, zarmour); GameTextForPlayer(playerid, string, 5000, 2); } } return 1; }
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Thank You +1! Worked perfectly