04.06.2014, 18:23
Functions GetPlayerHealth and GetPlayerArmour stores the value in a variable.
https://sampwiki.blast.hk/wiki/GetPlayerHealth
https://sampwiki.blast.hk/wiki/GetPlayerArmour
So you must do something like:
https://sampwiki.blast.hk/wiki/GetPlayerHealth
https://sampwiki.blast.hk/wiki/GetPlayerArmour
So you must do something like:
pawn Код:
forward SpecUpdate(playerid);
public SpecUpdate(playerid)
{
if(Spectating[playerid] > 0 && Spectate[playerid] != INVALID_PLAYER_ID) {
for(new i = 0; i < 2; i++) {
TogglePlayerSpectating(playerid, true);
PlayerSpectatePlayer( playerid, Spectate[playerid] );
SetPlayerInterior( playerid, GetPlayerInterior( Spectate[playerid] ) );
SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( Spectate[playerid] ) );
new string[128], Float:zhp, Float:zarmour;
GetPlayerHealth(playerid, zhp);
GetPlayerArmour(playerid, zarmour);
format(string, sizeof(string), "Spectating %s(%d): HP: %f Armour: %f", GetPlayerNameEx(Spectate[playerid]), Spectate[playerid], zhp, zarmour);
GameTextForPlayer(playerid, string, 5000, 2);
}
}
return 1;
}